Investigating the impact of user perception and gamification elements on repurchase decisions in game live broadcasting
As a branch of online live broadcasting, the development of game live broadcasting is also getting faster and faster. Based on the theory of affordance-psychological outcome-behavioral (A-P-B), this paper introduces three gamification elements of user activity visibility, user level visibility and p...
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Published in | Frontiers in psychology Vol. 16; p. 1492832 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Switzerland
Frontiers Media S.A
2025
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Subjects | |
Online Access | Get full text |
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