Investigating the impact of user perception and gamification elements on repurchase decisions in game live broadcasting

As a branch of online live broadcasting, the development of game live broadcasting is also getting faster and faster. Based on the theory of affordance-psychological outcome-behavioral (A-P-B), this paper introduces three gamification elements of user activity visibility, user level visibility and p...

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Bibliographic Details
Published inFrontiers in psychology Vol. 16; p. 1492832
Main Authors Zhang, Guihua, Cao, Junwei, Huang, Mengli, Meng, Shang
Format Journal Article
LanguageEnglish
Published Switzerland Frontiers Media S.A 2025
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