What you see is what you get: assessing in-game advertising effectiveness
PurposeThis study focused on nonconventional marketing (in-game advertisement interactivity) to understand consumers' purchase intentions. Specifically, this study aims to explore the intervening role of feelings of presence between in-game advertisement interactivity and consumer purchase inte...
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Published in | Journal of research in interactive marketing Vol. 17; no. 4; pp. 527 - 543 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Bradford
Emerald Publishing Limited
05.06.2023
Emerald Group Publishing Limited |
Subjects | |
Online Access | Get full text |
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