Skeleton-based Human Action Recognition via Large-kernel Attention Graph Convolutional Network
The skeleton-based human action recognition has broad application prospects in the field of virtual reality, as skeleton data is more resistant to data noise such as background interference and camera angle changes. Notably, recent works treat the human skeleton as a non-grid representation, e.g., s...
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Published in | IEEE transactions on visualization and computer graphics Vol. 29; no. 5; pp. 2575 - 2585 |
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Main Authors | , , , , |
Format | Journal Article |
Language | English |
Published |
United States
IEEE
01.05.2023
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subjects | |
Online Access | Get full text |
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