Saliency in VR: How Do People Explore Virtual Environments? - Sitzmann, Vincent; Serrano, Ana; Pavel, Amy; Agrawala, Maneesh; Gutierrez, Diego; Masia, Belen; Wetzstein, Gordon (IEEE transactions on visualization and computer graphics, 2018)
Keywords: Adolescent; Adult; Computational modeling; Computer Graphics; Computer Simulation; Data analysis; Depth Perception; Exploratory Behavior - physiology; Female; Fixation, Ocular - physiology; Head; Head movement; Humans; Machine learning; Magnetic heads; Male; Middle Aged; omnidirectional stereoscopic panoramas; Predictive models; Salience; Saliency; Stereo image processing; Stereoscopic vision; Trajectory analysis; User-Computer Interface; Viewing; Virtual environments; Virtual Reality; Visualization; Young Adult