Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐ and third‐ person viewing perspectives

Many virtual reality (VR) games are based on a first‐person perspective (1PP). There are, however, advantages in using another perspective, such as the third‐person perspective (3PP). Although there has been some research evaluating the effect of 1PP and 3PP in gameplay experiences, it is largely un...

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Bibliographic Details
Published inComputer animation and virtual worlds Vol. 29; no. 3-4
Main Authors Monteiro, Diego, Liang, Hai‐Ning, Xu, Wenge, Brucker, Marvin, Nanjappan, Vijayakumar, Yue, Yong
Format Journal Article
LanguageEnglish
Published Chichester Wiley Subscription Services, Inc 01.05.2018
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