Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐ and third‐ person viewing perspectives
Many virtual reality (VR) games are based on a first‐person perspective (1PP). There are, however, advantages in using another perspective, such as the third‐person perspective (3PP). Although there has been some research evaluating the effect of 1PP and 3PP in gameplay experiences, it is largely un...
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Published in | Computer animation and virtual worlds Vol. 29; no. 3-4 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
Published |
Chichester
Wiley Subscription Services, Inc
01.05.2018
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Subjects | |
Online Access | Get full text |
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