An Innovative Multi-Layer Gamification Framework for Improved STEM Learning Experience

Lately, gamification (i.e., employing game-design elements and game principles in non-game contexts) has gained massive popularity and widespread usage in various areas, including education. However, gamification deployment in education in general and remote education in particular still faces many...

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Bibliographic Details
Published inIEEE access Vol. 10; pp. 3879 - 3889
Main Authors Zhao, Dan, Playfoot, Jim, De Nicola, Carmine, Guarino, Giuseppe, Bratu, Marilena, Di Salvadore, Fabio, Muntean, Gabriel-Miro
Format Journal Article
LanguageEnglish
Published Piscataway IEEE 2022
The Institute of Electrical and Electronics Engineers, Inc. (IEEE)
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