An Innovative Multi-Layer Gamification Framework for Improved STEM Learning Experience
Lately, gamification (i.e., employing game-design elements and game principles in non-game contexts) has gained massive popularity and widespread usage in various areas, including education. However, gamification deployment in education in general and remote education in particular still faces many...
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Published in | IEEE access Vol. 10; pp. 3879 - 3889 |
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Main Authors | , , , , , , |
Format | Journal Article |
Language | English |
Published |
Piscataway
IEEE
2022
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subjects | |
Online Access | Get full text |
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