Inducing individuals to engage in a gamified platform for environmental conservation - Du, Helen S; Ke, Xiaobo; Wagner, Christian (Industrial management + data systems, 2020)
Keywords: Behavior; Conservation; Decision making; Design; Environmental impact; Environmental protection; Environmental quality; Gamification; Influence; Information systems; Multivariate statistical analysis; Success; Sustainable development; User satisfaction; Visibility; China; Gamified information systems; Goal framing theory; Gamification affordance; Proenvironmental behavior; Environment conservation