The effects of computer games on primary school students’ achievement and motivation in geography learning

The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt a...

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Published inComputers and education Vol. 52; no. 1; pp. 68 - 77
Main Authors Tuzun, Hakan, Yilmaz-Soylu, Meryem, Karakus, Turkan, Inal, Yavuz, Kizilkaya, Gonca
Format Journal Article
LanguageEnglish
Published Elsevier Ltd 2009
Elsevier
Subjects
Online AccessGet full text
ISSN0360-1315
1873-782X
DOI10.1016/j.compedu.2008.06.008

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Abstract The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this game for three weeks. The effects of the game environment on students’ achievement and motivation and related implementation issues were examined through both quantitative and qualitative methods. An analysis of pre and post achievement tests showed that students made significant learning gains by participating in the game-based learning environment. When comparing their motivations while learning in the game-based learning environment and in their traditional school environment, it was found that students demonstrated statistically significant higher intrinsic motivations and statistically significant lower extrinsic motivations learning in the game-based environment. In addition, they had decreased focus on getting grades and they were more independent while participating in the game-based activities. These positive effects on learning and motivation, and the positive attitudes of students and teachers suggest that computer games can be used as an ICT tool in formal learning environments to support students in effective geography learning.
AbstractList The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this game for three weeks. The effects of the game environment on students' achievement and motivation and related implementation issues were examined through both quantitative and qualitative methods. An analysis of pre and post achievement tests showed that students made significant learning gains by participating in the game-based learning environment. When comparing their motivations while learning in the game-based learning environment and in their traditional school environment, it was found that students demonstrated statistically significant higher intrinsic motivations and statistically significant lower extrinsic motivations learning in the game-based environment. In addition, they had decreased focus on getting grades and they were more independent while participating in the game-based activities. These positive effects on learning and motivation, and the positive attitudes of students and teachers suggest that computer games can be used as an ICT tool in formal learning environments to support students in effective geography learning.
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this game for three weeks. The effects of the game environment on students' achievement and motivation and related implementation issues were examined through both quantitative and qualitative methods. An analysis of pre- and post-achievement tests showed that students made significant learning gains by participating in the game-based learning environment. When comparing their motivations while learning in the game-based learning environment and in their traditional school environment, it was found that students demonstrated statistically significant higher intrinsic motivations and statistically significant lower extrinsic motivations learning in the game-based environment. In addition, they had decreased focus on getting grades and they were more independent while participating in the game-based activities. These positive effects on learning and motivation, and the positive attitudes of students and teachers suggest that computer games can be used as an ICT tool in formal learning environments to support students in effective geography learning. (Contains 1 figure and 2 tables.)
Audience Elementary Secondary Education
Grade 4
Grade 5
Elementary Education
Author Kızılkaya, Gonca
Yılmaz-Soylu, Meryem
Tüzün, Hakan
Karakuş, Türkan
İnal, Yavuz
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  fullname: Yilmaz-Soylu, Meryem
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  fullname: Karakus, Turkan
– sequence: 4
  fullname: Inal, Yavuz
– sequence: 5
  fullname: Kizilkaya, Gonca
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Issue 1
Keywords Interactive learning environments
Elementary education
Applications in subject areas
Computer games
Virtual reality
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Snippet The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed...
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SubjectTerms Achievement Tests
Applications in subject areas
Computer Assisted Instruction
Computer games
Computer Software
Computers
Educational Environment
Educational Games
Educational Technology
Electronic Learning
Elementary education
Elementary School Students
Foreign Countries
Geography Instruction
Instructional Effectiveness
Interactive learning environments
Outcomes of Education
Pretests Posttests
Private Schools
Student Attitudes
Student Motivation
Teaching Methods
Technology Integration
Turkey
Virtual reality
Title The effects of computer games on primary school students’ achievement and motivation in geography learning
URI https://dx.doi.org/10.1016/j.compedu.2008.06.008
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