Serious games for the human behaviour analysis in emergency evacuation scenarios

This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting an unknown building. This work is part of a larger effort to devise the methodological approach underlying the implementation of simulation of pedestrians and elicitation of their emergent dy...

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Published inCluster computing Vol. 20; no. 1; pp. 707 - 720
Main Authors Almeida, João Emílio, Rossetti, Rosaldo J. F., Jacob, João Tiago Pinheiro Neto, Faria, Brígida Mónica, Leça Coelho, António
Format Journal Article
LanguageEnglish
Published New York Springer US 01.03.2017
Springer Nature B.V
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Abstract This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting an unknown building. This work is part of a larger effort to devise the methodological approach underlying the implementation of simulation of pedestrians and elicitation of their emergent dynamics, an experimental framework coined SPEED. To validate our experimental setup, a group of 16 experts on fire safety, emergency planning and building evacuation were consulted. The experts were solicited to answer a questionnaire, rating their gaming experiences and validating the questions in the form to be presented to subjects. Their comments were valuable inputs used in the development of the experiment described in this paper. A sample of 62 subjects was then used to test our approach, which consists in having the subjects answering a questionnaire and later on playing a Serious Game resorting to the Unity3D game engine. Some specific scenarios were carefully designed and presented to subjects, both in the questionnaire and in the game environment to maintain consistency of answers. Preliminary results are promising, showing that the challenge made players think about the various situations that might happen when facing an emergency. They are also implied to reason on their stream of decisions, such as which direction to take considering the environment and some adverse situations, such as smoke, fire and people running on the opposite direction of the emergency signage.
AbstractList This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting an unknown building. This work is part of a larger effort to devise the methodological approach underlying the implementation of simulation of pedestrians and elicitation of their emergent dynamics, an experimental framework coined SPEED. To validate our experimental setup, a group of 16 experts on fire safety, emergency planning and building evacuation were consulted. The experts were solicited to answer a questionnaire, rating their gaming experiences and validating the questions in the form to be presented to subjects. Their comments were valuable inputs used in the development of the experiment described in this paper. A sample of 62 subjects was then used to test our approach, which consists in having the subjects answering a questionnaire and later on playing a Serious Game resorting to the Unity3D game engine. Some specific scenarios were carefully designed and presented to subjects, both in the questionnaire and in the game environment to maintain consistency of answers. Preliminary results are promising, showing that the challenge made players think about the various situations that might happen when facing an emergency. They are also implied to reason on their stream of decisions, such as which direction to take considering the environment and some adverse situations, such as smoke, fire and people running on the opposite direction of the emergency signage.
Author Almeida, João Emílio
Rossetti, Rosaldo J. F.
Jacob, João Tiago Pinheiro Neto
Faria, Brígida Mónica
Leça Coelho, António
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  givenname: João Tiago Pinheiro Neto
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  givenname: Brígida Mónica
  surname: Faria
  fullname: Faria, Brígida Mónica
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  surname: Leça Coelho
  fullname: Leça Coelho, António
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Issue 1
Keywords Building evacuation
Serious games
Way-finding
Emergency planning
Human behaviour elicitation
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Snippet This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting an unknown building. This work is part of a larger...
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SubjectTerms Buildings
Computer & video games
Computer Communication Networks
Computer Science
Computer simulation
Crowds
Decision making
Educational software
Evacuation
Experiments
Fire protection
Fire safety
Human behavior
Operating Systems
Pedestrians
Processor Architectures
Questionnaires
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Title Serious games for the human behaviour analysis in emergency evacuation scenarios
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