Shortt, M., Tilak, S., Kuznetcova, I., Martens, B., & Akinkuolie, B. (2023). Gamification in mobile-assisted language learning: A systematic review of Duolingo literature from public release of 2012 to early 2020. Computer assisted language learning, 36(3), 517-554. https://doi.org/10.1080/09588221.2021.1933540
Chicago Style (17th ed.) CitationShortt, Mitchell, Shantanu Tilak, Irina Kuznetcova, Bethany Martens, and Babatunde Akinkuolie. "Gamification in Mobile-assisted Language Learning: A Systematic Review of Duolingo Literature from Public Release of 2012 to Early 2020." Computer Assisted Language Learning 36, no. 3 (2023): 517-554. https://doi.org/10.1080/09588221.2021.1933540.
MLA (9th ed.) CitationShortt, Mitchell, et al. "Gamification in Mobile-assisted Language Learning: A Systematic Review of Duolingo Literature from Public Release of 2012 to Early 2020." Computer Assisted Language Learning, vol. 36, no. 3, 2023, pp. 517-554, https://doi.org/10.1080/09588221.2021.1933540.