Clinical and Personality Correlates of MMO Gaming Anxiety and Absorption in Problematic Internet Use

Massively-multiplayer online games (MMOs) are increasingly popular worldwide. MMO gaming can result in problematic Internet use (PIU; or Internet addiction), which is characterized by dysfunction in areas such as work or relationships. Because PIU in online gaming is increasingly seen in clinical po...

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Published inSocial science computer review Vol. 31; no. 4; pp. 424 - 436
Main Authors Cole, Sadie H., Hooley, Jill M.
Format Journal Article
LanguageEnglish
Published Los Angeles, CA SAGE Publications 01.08.2013
Sage Publications
SAGE PUBLICATIONS, INC
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ISSN0894-4393
1552-8286
DOI10.1177/0894439312475280

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Abstract Massively-multiplayer online games (MMOs) are increasingly popular worldwide. MMO gaming can result in problematic Internet use (PIU; or Internet addiction), which is characterized by dysfunction in areas such as work or relationships. Because PIU in online gaming is increasingly seen in clinical populations, we explored PIU in the context of MMO gaming. Using a cross-sectional design, we sought to identify clinical and personality factors, as well as motivations for gaming, that differentiated between people who scored high or low on a measure of problematic Internet use. Subjects completed all study procedures via an online survey. Participants were 163 MMO users recruited from the community, from gaming websites, and from online forums. Subjects completed a series of demographic, mood, anxiety, and personality questionnaires. The study found that individuals in the high PIU group (n = 79) were more likely to have higher levels of social phobia (p = .000), state (p = .000) and trait (p = .000) anxiety, introversion (p = .000), neuroticism (p = .000) and absorption (p = .019) than individuals in the low-PIU group (n = 84). Different reasons for gaming also characterized the group with more problematic Internet use. Our findings provide support for the idea that high anxiety and absorption may be risk factors for problematic Internet use within the MMO gaming environment and suggest that gamers who endorse problematic Internet use identify different motivations for online gaming than gamers who do not.
AbstractList Massively-multiplayer online games (MMOs) are increasingly popular worldwide. MMO gaming can result in problematic Internet use (PIU; or Internet addiction), which is characterized by dysfunction in areas such as work or relationships. Because PIU in online gaming is increasingly seen in clinical populations, we explored PIU in the context of MMO gaming. Using a cross-sectional design, we sought to identify clinical and personality factors, as well as motivations for gaming, that differentiated between people who scored high or low on a measure of problematic Internet use. Subjects completed all study procedures via an online survey. Participants were 163 MMO users recruited from the community, from gaming websites, and from online forums. Subjects completed a series of demographic, mood, anxiety, and personality questionnaires. The study found that individuals in the high PIU group (n = 79) were more likely to have higher levels of social phobia (p = .000), state (p = .000) and trait (p = .000) anxiety, introversion (p = .000), neuroticism (p = .000) and absorption (p = .019) than individuals in the low-PIU group (n = 84). Different reasons for gaming also characterized the group with more problematic Internet use. Our findings provide support for the idea that high anxiety and absorption may be risk factors for problematic Internet use within the MMO gaming environment and suggest that gamers who endorse problematic Internet use identify different motivations for online gaming than gamers who do not. [PUBLICATION ABSTRACT]
Massively-multiplayer online games (MMOs) are increasingly popular worldwide. MMO gaming can result in problematic Internet use (PIU; or Internet addiction), which is characterized by dysfunction in areas such as work or relationships. Because PIU in online gaming is increasingly seen in clinical populations, we explored PIU in the context of MMO gaming. Using a cross-sectional design, we sought to identify clinical and personality factors, as well as motivations for gaming, that differentiated between people who scored high or low on a measure of problematic Internet use. Subjects completed all study procedures via an online survey. Participants were 163 MMO users recruited from the community, from gaming websites, and from online forums. Subjects completed a series of demographic, mood, anxiety, and personality questionnaires. The study found that individuals in the high PIU group ( n = 79) were more likely to have higher levels of social phobia ( p = .000), state ( p = .000) and trait ( p = .000) anxiety, introversion ( p = .000), neuroticism ( p = .000) and absorption ( p = .019) than individuals in the low-PIU group ( n = 84). Different reasons for gaming also characterized the group with more problematic Internet use. Our findings provide support for the idea that high anxiety and absorption may be risk factors for problematic Internet use within the MMO gaming environment and suggest that gamers who endorse problematic Internet use identify different motivations for online gaming than gamers who do not.
Massively-multiplayer online games (MMOs) are increasingly popular worldwide. MMO gaming can result in problematic Internet use (PIU; or Internet addiction), which is characterized by dysfunction in areas such as work or relationships. Because PIU in online gaming is increasingly seen in clinical populations, we explored PIU in the context of MMO gaming. Using a cross-sectional design, we sought to identify clinical and personality factors, as well as motivations for gaming, that differentiated between people who scored high or low on a measure of problematic Internet use. Subjects completed all study procedures via an online survey. Participants were 163 MMO users recruited from the community, from gaming websites, and from online forums. Subjects completed a series of demographic, mood, anxiety, and personality questionnaires. The study found that individuals in the high PIU group (n = 79) were more likely to have higher levels of social phobia (p = .000), state (p = .000) and trait (p = .000) anxiety, introversion (p = .000), neuroticism (p = .000) and absorption (p = .019) than individuals in the low-PIU group (n = 84). Different reasons for gaming also characterized the group with more problematic Internet use. Our findings provide support for the idea that high anxiety and absorption may be risk factors for problematic Internet use within the MMO gaming environment and suggest that gamers who endorse problematic Internet use identify different motivations for online gaming than gamers who do not. [Reprinted by permission of Sage Publications Inc., copyright holder.]
Author Cole, Sadie H.
Hooley, Jill M.
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Keywords anxiety
personality
online gaming
Internet addiction
Utilization
Motivation
Internet survey
Games
Personality
Dependency
Risk group
Internet
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Snippet Massively-multiplayer online games (MMOs) are increasingly popular worldwide. MMO gaming can result in problematic Internet use (PIU; or Internet addiction),...
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SubjectTerms Addiction
Anxiety
Computer & video games
Correlation analysis
Cross sections
Emotions
Games
Internet
Motivation
Neuroticism
On-line systems
Online
Personality
Personality disorders
Phobias
Questionnaires
Risk factors
Sociology
Sociology of communication and mass media. Sociolinguistics
Sociology of knowledge and sociology of culture
Subtitle Anxiety and Absorption in Problematic Internet Use
Title Clinical and Personality Correlates of MMO Gaming
URI https://journals.sagepub.com/doi/full/10.1177/0894439312475280
https://www.proquest.com/docview/1400269239
https://www.proquest.com/docview/1417899835
https://www.proquest.com/docview/1438556456
Volume 31
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