Asynchronous games 2: The true concurrency of innocence
In game semantics, the higher-order value passing mechanisms of the λ -calculus are decomposed as sequences of atomic actions exchanged by a Player and its Opponent. Seen from this angle, game semantics is reminiscent of trace semantics in concurrency theory, where a process is identified to the seq...
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Published in | Theoretical computer science Vol. 358; no. 2; pp. 200 - 228 |
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Main Author | |
Format | Journal Article Conference Proceeding |
Language | English |
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Elsevier B.V
07.08.2006
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Abstract | In game semantics, the higher-order value passing mechanisms of the
λ
-calculus are decomposed as sequences of atomic actions exchanged by a Player and its Opponent. Seen from this angle, game semantics is reminiscent of trace semantics in concurrency theory, where a process is identified to the sequences of requests it generates in the course of time. Asynchronous game semantics is an attempt to bridge the gap between the two subjects, and to see mainstream game semantics as a refined and interactive form of trace semantics. Asynchronous games are positional games played on Mazurkiewicz traces, which reformulate (and generalize) the familiar notion of arena game. The interleaving semantics of
λ
-terms, expressed as innocent strategies, may be analysed in this framework, in the perspective of true concurrency. The analysis reveals that innocent strategies are positional strategies regulated by forward and backward confluence properties. This captures, we believe, the essence of innocence. We conclude the article by defining a non-uniform variant of the
λ
-calculus, in which the game semantics of a
λ
-term is formulated directly as a trace semantics, performing the syntactic exploration or parsing of that
λ
-term. |
---|---|
AbstractList | In game semantics, the higher-order value passing mechanisms of the
λ
-calculus are decomposed as sequences of atomic actions exchanged by a Player and its Opponent. Seen from this angle, game semantics is reminiscent of trace semantics in concurrency theory, where a process is identified to the sequences of requests it generates in the course of time. Asynchronous game semantics is an attempt to bridge the gap between the two subjects, and to see mainstream game semantics as a refined and interactive form of trace semantics. Asynchronous games are positional games played on Mazurkiewicz traces, which reformulate (and generalize) the familiar notion of arena game. The interleaving semantics of
λ
-terms, expressed as innocent strategies, may be analysed in this framework, in the perspective of true concurrency. The analysis reveals that innocent strategies are positional strategies regulated by forward and backward confluence properties. This captures, we believe, the essence of innocence. We conclude the article by defining a non-uniform variant of the
λ
-calculus, in which the game semantics of a
λ
-term is formulated directly as a trace semantics, performing the syntactic exploration or parsing of that
λ
-term. In game semantics, the higher-order value passing mechanisms of the lambda-calculus are decomposed as sequences of atomic actions exchanged by a Player and its Opponent. Seen from this angle, game semantics is reminiscent of trace semantics in concurrency theory, where a process is identified to the sequences of requests it generates in the course of time. Asynchronous game semantics is an attempt to bridge the gap between the two subjects, and to see mainstream game semantics as a refined and interactive form of trace semantics. Asynchronous games are positional games played on Mazurkiewicz traces, which reformulate (and generalize) the familiar notion of arena game. The interleaving semantics of lambda-terms, expressed as innocent strategies, may be analyzed in this framework, in the perspective of true concurrency. The analysis reveals that innocent strategies are positional strategies regulated by forward and backward confluence properties. This captures, we believe, the essence of innocence. We conclude the article by defining a non uniform variant of the lambda-calculus, in which the game semantics of a lambda-term is formulated directly as a trace semantics, performing the syntactic exploration or parsing of that lambda-term. |
Author | Melliès, Paul-André |
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Keywords | λ -calculus Game semantics Mazurkiewicz traces Asynchronous Computer theory Confluence Concurrency A-calculus Lambda calculus Mazurkiewicz trace innocence linear logic concurrency theory lambda-calculus game semantics asynchronous transition systems |
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References_xml | – reference: D. Kuske, Non deterministic automata with concurrency relations and domains, in: S. Tison (Ed.), Proc. Colloq. Trees in Algebra and Programming, CAAP’94, Lecture Notes in Computer Science, Vol. 787, Springer, Berlin, 1994. – reference: J.-J. Lévy, Réductions correctes et optimales dans le lambda-calcul, Thèse de Doctorat d’Etat, Université Paris VII, 1978. – reference: Terese, Term Rewriting Systems, Cambridge Tracts in Theoretical Computer Science, Vol. 55, Cambridge University Press, Cambridge, 2003. – reference: M. Bezem, J.W. Klop, Abstract reduction systems, in: Bezem et al. [Terese, Term Rewriting Systems, Cambridge Tracts in Theoretical Computer Science, Vol. 55, Cambridge University Press, Cambridge, 2003.], pp. 7–23. – reference: E.W.S.P. Panangaden, V. Shanbhogue, Stability and sequentiality in data flow networks, in: A. Nerode, Y.V. Matiyasevich (Eds.), Internat. Conf. 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Murawski, Angelic semantics of fine-grained concurrency, in: Foundations of Software Science and Computation Structures 04, Barcelona, March 2004. – volume: 163 start-page: 409 year: 2000 end-page: 470 ident: bib2 article-title: Full abstraction for PCF publication-title: Inform. and Comput. – reference: G. McCusker, Games and full abstraction for a functional metalanguage with recursive types, Ph.D. Thesis, Imperial College, University of London, 1996 (Published in Springer's Distinguished Dissertations in Computer Science series, 1998.). – reference: H. Nickau, Hereditarily sequential functionals, in: A. Nerode, Y.V. Matiyasevich (Eds.), Proc. Symp. Logical Foundations of Computer Science: Logic at St. Petersburg, Lecture Notes in Computer Science, Vol. 813, Springer, Berlin, 1994, pp. 253–264. – reference: P.-A. Melliès, Axiomatic rewriting 6: residual theory revisited, in: S. 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Snippet | In game semantics, the higher-order value passing mechanisms of the
λ
-calculus are decomposed as sequences of atomic actions exchanged by a Player and its... In game semantics, the higher-order value passing mechanisms of the lambda-calculus are decomposed as sequences of atomic actions exchanged by a Player and its... |
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SubjectTerms | [formula omitted]-calculus Algorithmics. Computability. Computer arithmetics Applied sciences Computer Science Computer science; control theory; systems Exact sciences and technology Game semantics General logic Language theory and syntactical analysis Logic and foundations Logic in Computer Science Mathematical logic, foundations, set theory Mathematics Mazurkiewicz traces Sciences and techniques of general use Theoretical computing |
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