Asynchronous games 2: The true concurrency of innocence

In game semantics, the higher-order value passing mechanisms of the λ -calculus are decomposed as sequences of atomic actions exchanged by a Player and its Opponent. Seen from this angle, game semantics is reminiscent of trace semantics in concurrency theory, where a process is identified to the seq...

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Published inTheoretical computer science Vol. 358; no. 2; pp. 200 - 228
Main Author MELLIES, Paul-André
Format Journal Article Conference Proceeding
LanguageEnglish
Published Amsterdam Elsevier B.V 07.08.2006
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Abstract In game semantics, the higher-order value passing mechanisms of the λ -calculus are decomposed as sequences of atomic actions exchanged by a Player and its Opponent. Seen from this angle, game semantics is reminiscent of trace semantics in concurrency theory, where a process is identified to the sequences of requests it generates in the course of time. Asynchronous game semantics is an attempt to bridge the gap between the two subjects, and to see mainstream game semantics as a refined and interactive form of trace semantics. Asynchronous games are positional games played on Mazurkiewicz traces, which reformulate (and generalize) the familiar notion of arena game. The interleaving semantics of λ -terms, expressed as innocent strategies, may be analysed in this framework, in the perspective of true concurrency. The analysis reveals that innocent strategies are positional strategies regulated by forward and backward confluence properties. This captures, we believe, the essence of innocence. We conclude the article by defining a non-uniform variant of the λ -calculus, in which the game semantics of a λ -term is formulated directly as a trace semantics, performing the syntactic exploration or parsing of that λ -term.
AbstractList In game semantics, the higher-order value passing mechanisms of the λ -calculus are decomposed as sequences of atomic actions exchanged by a Player and its Opponent. Seen from this angle, game semantics is reminiscent of trace semantics in concurrency theory, where a process is identified to the sequences of requests it generates in the course of time. Asynchronous game semantics is an attempt to bridge the gap between the two subjects, and to see mainstream game semantics as a refined and interactive form of trace semantics. Asynchronous games are positional games played on Mazurkiewicz traces, which reformulate (and generalize) the familiar notion of arena game. The interleaving semantics of λ -terms, expressed as innocent strategies, may be analysed in this framework, in the perspective of true concurrency. The analysis reveals that innocent strategies are positional strategies regulated by forward and backward confluence properties. This captures, we believe, the essence of innocence. We conclude the article by defining a non-uniform variant of the λ -calculus, in which the game semantics of a λ -term is formulated directly as a trace semantics, performing the syntactic exploration or parsing of that λ -term.
In game semantics, the higher-order value passing mechanisms of the lambda-calculus are decomposed as sequences of atomic actions exchanged by a Player and its Opponent. Seen from this angle, game semantics is reminiscent of trace semantics in concurrency theory, where a process is identified to the sequences of requests it generates in the course of time. Asynchronous game semantics is an attempt to bridge the gap between the two subjects, and to see mainstream game semantics as a refined and interactive form of trace semantics. Asynchronous games are positional games played on Mazurkiewicz traces, which reformulate (and generalize) the familiar notion of arena game. The interleaving semantics of lambda-terms, expressed as innocent strategies, may be analyzed in this framework, in the perspective of true concurrency. The analysis reveals that innocent strategies are positional strategies regulated by forward and backward confluence properties. This captures, we believe, the essence of innocence. We conclude the article by defining a non uniform variant of the lambda-calculus, in which the game semantics of a lambda-term is formulated directly as a trace semantics, performing the syntactic exploration or parsing of that lambda-term.
Author Melliès, Paul-André
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Issue 2
Keywords λ -calculus
Game semantics
Mazurkiewicz traces
Asynchronous
Computer theory
Confluence
Concurrency
A-calculus
Lambda calculus
Mazurkiewicz trace
innocence
linear logic
concurrency theory
lambda-calculus
game semantics
asynchronous transition systems
Language English
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Snippet In game semantics, the higher-order value passing mechanisms of the λ -calculus are decomposed as sequences of atomic actions exchanged by a Player and its...
In game semantics, the higher-order value passing mechanisms of the lambda-calculus are decomposed as sequences of atomic actions exchanged by a Player and its...
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SubjectTerms [formula omitted]-calculus
Algorithmics. Computability. Computer arithmetics
Applied sciences
Computer Science
Computer science; control theory; systems
Exact sciences and technology
Game semantics
General logic
Language theory and syntactical analysis
Logic and foundations
Logic in Computer Science
Mathematical logic, foundations, set theory
Mathematics
Mazurkiewicz traces
Sciences and techniques of general use
Theoretical computing
Title Asynchronous games 2: The true concurrency of innocence
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