The Differential Effects of Virtual Reality (VR) on the Novice and Experienced VR Users
Although research on Virtual Reality (VR) has uncovered numerous technical advantages of VR over traditional media, little is known about how individual VR users with varying prior experience respond to VR differently. This paper examines the effect of users' prior VR experience on their subseq...
Saved in:
Published in | Asia Marketing Journal (Online) Vol. 25; no. 2; pp. 61 - 70 |
---|---|
Main Author | |
Format | Journal Article |
Language | English |
Published |
한국마케팅학회AMJ
01.01.2023
Korean Marketing Association |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Abstract | Although research on Virtual Reality (VR) has uncovered numerous technical advantages of VR over traditional media, little is known about how individual VR users with varying prior experience respond to VR differently. This paper examines the effect of users' prior VR experience on their subsequent real-life behavior in the domain of charitable consumption. Specifically, we find that compared to experienced VR users, novice VR users are more likely to support a charitable cause in real life (e.g., ocean conservation) after experiencing this cause in VR. The increased support among novice VR users occurs because they perceive the use of VR to be more novel. We find a boundary of this effect such that when VR is used to promote a noncharitable cause, novice VR users no longer increase their real-life support after VR. This research offers new possibilities for future studies on the use of VR in societal marketing. |
---|---|
AbstractList | Although research on Virtual Reality (VR) has uncovered numerous technical advantages of VR over traditional media, little is known about how individual VR users with varying prior experience respond to VR differently. This paper examines the effect of users' prior VR experience on their subsequent real-life behavior in the domain of charitable consumption. Specifically, we find that compared to experienced VR users, novice VR users are more likely to support a charitable cause in real life (e.g., ocean conservation) after experiencing this cause in VR. The increased support among novice VR users occurs because they perceive the use of VR to be more novel. We find a boundary of this effect such that when VR is used to promote a noncharitable cause, novice VR users no longer increase their real-life support after VR. This research offers new possibilities for future studies on the use of VR in societal marketing. |
Author | Youjung Jun |
Author_xml | – sequence: 1 givenname: Youjung surname: Jun fullname: Jun, Youjung |
BookMark | eNp1kcFLHDEUh4NYcLt69ppLoT2MJpNJMnMsulphUVh0ewwvyYtNmU4kE8X975112z0UPOXx430_Hl8-k8MhDUjIKWdnUui6Pa-1kpWSjJ1xxdkBme2DQzLjsmsr3ar2iJyMY7SMcd60rGEz8vP-F9LLGAJmHEqEni6m2ZWRpkDXMZfnKVoh9LFs6Nf16htNAy0Tc5teokMKg6eL1yfMEQeHnq5X9GHEPB6TTwH6EU_-vnPycLW4v_hRLe-uby6-LyvXMFEqaWsrHAgNogErrAzWhUZrhqi15lJhJ53ukPvAodGiA-tEHVTNvQrKopiTm12vT_DbPOX4B_LGJIjmPUj50UAu0fVoXBBWSzeh3Da-di2qADUT3qK3AbZdctflchrHjMG4WKDENJQMsTecmXfZZuvWbN2areyJO_-P-3fHx8SXHTE8T5voI-yR27vLxfQ7nRBtLd4A_KyO2A |
CitedBy_id | crossref_primary_10_2501_JAR_2024_021 |
ContentType | Journal Article |
DBID | DBRKI TDB AAYXX CITATION DOA |
DOI | 10.53728/2765-6500.1610 |
DatabaseName | DBPIA - 디비피아 Nurimedia DBPIA Journals CrossRef DOAJ Directory of Open Access Journals |
DatabaseTitle | CrossRef |
DatabaseTitleList | |
Database_xml | – sequence: 1 dbid: DOA name: DOAJ Directory of Open Access Journals url: https://www.doaj.org/ sourceTypes: Open Website |
DeliveryMethod | fulltext_linktorsrc |
Discipline | Business |
EISSN | 2765-6500 |
EndPage | 70 |
ExternalDocumentID | oai_doaj_org_article_cf3b75c21d1b4d2c8e6fa203dbedbfae 10_53728_2765_6500_1610 NODE11493382 |
GroupedDBID | ALMA_UNASSIGNED_HOLDINGS DBRKI GROUPED_DOAJ GW5 OK1 PS6 TDB AAYXX CITATION |
ID | FETCH-LOGICAL-c403t-5b2b3ca37a34ab3b5fbcf4770ee777156e95c79e1df1a4739abc32f621d6f6be3 |
IEDL.DBID | DOA |
ISSN | 1598-7868 2765-6500 |
IngestDate | Wed Aug 27 01:14:34 EDT 2025 Thu Apr 24 23:05:59 EDT 2025 Thu Jul 10 07:52:34 EDT 2025 Thu Feb 06 13:24:35 EST 2025 |
IsDoiOpenAccess | true |
IsOpenAccess | true |
IsPeerReviewed | true |
IsScholarly | true |
Issue | 2 |
Keywords | Virtual Reality (VR) Consumer technology Charitable consumption Novelty |
Language | English |
LinkModel | DirectLink |
MergedId | FETCHMERGED-LOGICAL-c403t-5b2b3ca37a34ab3b5fbcf4770ee777156e95c79e1df1a4739abc32f621d6f6be3 |
OpenAccessLink | https://doaj.org/article/cf3b75c21d1b4d2c8e6fa203dbedbfae |
PageCount | 10 |
ParticipantIDs | doaj_primary_oai_doaj_org_article_cf3b75c21d1b4d2c8e6fa203dbedbfae crossref_citationtrail_10_53728_2765_6500_1610 crossref_primary_10_53728_2765_6500_1610 nurimedia_primary_NODE11493382 |
PublicationCentury | 2000 |
PublicationDate | 2023-01-01 |
PublicationDateYYYYMMDD | 2023-01-01 |
PublicationDate_xml | – month: 01 year: 2023 text: 2023-01-01 day: 01 |
PublicationDecade | 2020 |
PublicationTitle | Asia Marketing Journal (Online) |
PublicationYear | 2023 |
Publisher | 한국마케팅학회AMJ Korean Marketing Association |
Publisher_xml | – name: 한국마케팅학회AMJ – name: Korean Marketing Association |
SSID | ssib001148040 ssib051641517 ssib001151585 ssib053376765 ssj0002783254 ssib002621237 |
Score | 2.2207217 |
Snippet | Although research on Virtual Reality (VR) has uncovered numerous technical advantages of VR over traditional media, little is known about how individual VR... |
SourceID | doaj crossref nurimedia |
SourceType | Open Website Enrichment Source Index Database Publisher |
StartPage | 61 |
SubjectTerms | charitable consumption consumer technology novelty virtual reality (vr) |
Title | The Differential Effects of Virtual Reality (VR) on the Novice and Experienced VR Users |
URI | https://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE11493382 https://doaj.org/article/cf3b75c21d1b4d2c8e6fa203dbedbfae |
Volume | 25 |
hasFullText | 1 |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwrV07b9RAEF6hFDwKxFMcj2gLilAs8b7tEshFEVIO6cQd6aydfUigyIfCpeW3M2M7jhtEQ2PJ1tiWvx3PfGPvfsPYW5Aeko1BhAaMQEacBdSmEV7HYI1Ole2bwZyv3NnGfL6wF7NWXzQnbJAHHoA7jkWDt1HJJMEkFevsSlCVTpATlJAp-mLOmxVTPRFAll_NVEwk5e2ZSotyFLKnxGuxaECL231NIifj_78fw-85rfqWapj-a-FrVw86QVZ7VR8rtBXIdTACOVqLO0txfSeAB-xed01y_Tjms_R1-og9HHkn_zA872N2J3dP2N2bae9P2Tf0F34ydkvBt_6SD7rGv_iu8O33K1pmwte5Z-38aLt-x3cdR_LIVzuKNTx0id_KJie-XfMNLeR8xjany6-fzsTYdEFEU-m9sKAAx0n7oE0ADbZALMb7KmfvPVZ7ubHRN1mmIoPxugkQtSqIZ3LFQdbP2UG36_ILxoPMUfqMdpCMKqYxmaaV1ipUycnoFuz9DU5tHBXJqTHGZYuVSQ9sS8C2BGxLwC7Y0XTCz0GM4--mHwn4yYxUtPsD6Fvt6Fvtv3xrwQ6nYZuutPpyskT3arC2Vy__x11esfvUw374rvOaHeyvrvMbZDp7OOydGrfnv5d_AEi_8cg |
linkProvider | Directory of Open Access Journals |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=The+Differential+Effects+of+Virtual+Reality+%28VR%29+on+the+Novice+and+Experienced+VR+Users&rft.jtitle=Asia+Marketing+Journal+%28Online%29&rft.au=Youjung+Jun&rft.date=2023-01-01&rft.pub=%ED%95%9C%EA%B5%AD%EB%A7%88%EC%BC%80%ED%8C%85%ED%95%99%ED%9A%8CAMJ&rft.issn=1598-7868&rft.eissn=2765-6500&rft.volume=25&rft.issue=2&rft.spage=61&rft.epage=70&rft_id=info:doi/10.53728%2F2765-6500.1610&rft.externalDocID=NODE11493382 |
thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1598-7868&client=summon |
thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1598-7868&client=summon |
thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1598-7868&client=summon |