Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes

We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape into the simpler problem of generating the connectivity of a tubular structure derived...

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Published inComputer graphics forum Vol. 35; no. 7; pp. 237 - 246
Main Authors Livesu, Marco, Muntoni, Alessandro, Puppo, Enrico, Scateni, Riccardo
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.10.2016
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ISSN0167-7055
1467-8659
DOI10.1111/cgf.13021

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Abstract We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape into the simpler problem of generating the connectivity of a tubular structure derived from its curve‐skeleton. We also provide volumetric subdivision schemes to nicely adapt the topology of the mesh to the local thickness of tubes, while regularizing per‐element size. Our method is fast, one‐click, easy to reproduce, and it generates structured meshes that better align to the branching structure of the input shape if compared to previous methods for hexa mesh generation.
AbstractList We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape into the simpler problem of generating the connectivity of a tubular structure derived from its curve-skeleton. We also provide volumetric subdivision schemes to nicely adapt the topology of the mesh to the local thickness of tubes, while regularizing per-element size. Our method is fast, one-click, easy to reproduce, and it generates structured meshes that better align to the branching structure of the input shape if compared to previous methods for hexa mesh generation.
Author Puppo, Enrico
Scateni, Riccardo
Livesu, Marco
Muntoni, Alessandro
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  organization: CNR IMATI, Genoa, Italy
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  fullname: Muntoni, Alessandro
  organization: Università di Cagliari, Italy
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  givenname: Enrico
  surname: Puppo
  fullname: Puppo, Enrico
  organization: Università di Genova, Italy
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  givenname: Riccardo
  surname: Scateni
  fullname: Scateni, Riccardo
  organization: Università di Cagliari, Italy
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References_xml – reference: Sokolov D., Ray N., Untereiner L., Lévy B.: Hexahedral-dominant meshing. ACM Transactions on Graphics 35, 5 (2016), 157:1-157:23. 3
– reference: Nieser M., Reitebuch U., Polthier K.: CubeCover- Parameterization of 3D Volumes. Computer Graphics Forum 30, 5 (2011), 1397-1406. 3
– reference: Ruiz-Gironés E., Roca X., Sarrate J., Montenegro R., Escobar J.: Simultaneous untangling and smoothing of quadrilateral and hexahedral meshes using an object-oriented framework. Advances in Engineering Software 80 (2015), 12-24. 3
– reference: Livesu M., Sheffer A., Vining N., Tarini M.: Practical Hex-Mesh Optimization via Edge-Cone Rectification. ACM Transactions on Graphics 34, 4 (2015), 141:1-141:11. 2, 6, 7, 9
– reference: Liu L., Zhang Y., Liu Y., Wang W.: Feature-preserving T-mesh construction using skeleton-based polycubes. Computer-Aided Design 58 (2015), 162-172. 2
– reference: Fang X., Xu W., Bao H., Huang J.: All-hex meshing using closed-form induced polycube. ACM Transactions on Graphics 35, 4 (2016), 124. 3, 9
– reference: Gao X., Martin T., Deng S., Cohen E., Deng Z., Chen G.: Structured volume decomposition via generalized sweeping. Visualization and Computer Graphics, IEEE Transactions on PP, 99 (2015), 1-1. 7, 9
– reference: Cornea N.D., Silver D., Min P.: Curve-Skeleton Properties, Applications, and Algorithms. IEEE Transactions on Visualization and Computer Graphics 13, 3 (2007), 530-548. 2
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– reference: Huang J., Tong Y., Wei H., Bao H.: Boundary Aligned Smooth 3D Cross-frame Field. ACM Transactions on Graphics 30, 6 (2011), 143:1-143:8. 3
– reference: Gregson J., Sheffer A., Zhang E.: All-Hex Mesh Generation via Volumetric PolyCube Deformation. Computer Graphics Forum 30, 5 (2011), 1407-1416. 3, 7
– reference: Livesu M., Guggeri F., Scateni R.: Reconstructing the Curve-Skeletons of 3D Shapes Using the Visual Hull. IEEE Transactions on Visualization and Computer Graphics 18, 11 (2012), 1891-1901. 4, 7
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Snippet We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating...
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SubjectTerms Analysis
Categories and Subject Descriptors (according to ACM CCS)
Computer animation
Computer graphics
Finite element method
I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physically based modeling
Image processing systems
Mathematical analysis
Mesh generation
Meshing
Studies
Subdivisions
Topological manifolds
Topology
Tubes
Title Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes
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Volume 35
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