Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes
We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape into the simpler problem of generating the connectivity of a tubular structure derived...
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Published in | Computer graphics forum Vol. 35; no. 7; pp. 237 - 246 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Oxford
Blackwell Publishing Ltd
01.10.2016
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Subjects | |
Online Access | Get full text |
ISSN | 0167-7055 1467-8659 |
DOI | 10.1111/cgf.13021 |
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Abstract | We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape into the simpler problem of generating the connectivity of a tubular structure derived from its curve‐skeleton. We also provide volumetric subdivision schemes to nicely adapt the topology of the mesh to the local thickness of tubes, while regularizing per‐element size. Our method is fast, one‐click, easy to reproduce, and it generates structured meshes that better align to the branching structure of the input shape if compared to previous methods for hexa mesh generation. |
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AbstractList | We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape into the simpler problem of generating the connectivity of a tubular structure derived from its curve-skeleton. We also provide volumetric subdivision schemes to nicely adapt the topology of the mesh to the local thickness of tubes, while regularizing per-element size. Our method is fast, one-click, easy to reproduce, and it generates structured meshes that better align to the branching structure of the input shape if compared to previous methods for hexa mesh generation. |
Author | Puppo, Enrico Scateni, Riccardo Livesu, Marco Muntoni, Alessandro |
Author_xml | – sequence: 1 givenname: Marco surname: Livesu fullname: Livesu, Marco organization: CNR IMATI, Genoa, Italy – sequence: 2 givenname: Alessandro surname: Muntoni fullname: Muntoni, Alessandro organization: Università di Cagliari, Italy – sequence: 3 givenname: Enrico surname: Puppo fullname: Puppo, Enrico organization: Università di Genova, Italy – sequence: 4 givenname: Riccardo surname: Scateni fullname: Scateni, Riccardo organization: Università di Cagliari, Italy |
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Computer Methods in Applied Mechanics and Engineering 196, 29-30 (2007), 2943-2959. 2 Tagliasacchi A., Alhashim I., Olson M., Zhang H.: Mean Curvature Skeletons. Computer Graphics Forum 31, 5 (2012), 1735-1744. 7 Alliez P., Cohen-Steiner D., Yvinec M., Desbrun M.: Variational tetrahedral meshing. ACM Transactions on Graphics 24, 3 (2005), 617-625. 2 Tarini M., Hormann K., Cignoni P., Montani C.: PolyCube-Maps. ACM Transactions on Graphics 23, 3 (2004), 853-860. 3 2015; 35 2015; 34 2013; 29 2015; 58 2001; 50 2004; 20 1996; 39 2009; 20 2012 2000; 48 2011 2015; 99 2004; 23 2009 2011; 30 2007 2012; 18 2015; 80 2014; 82 2007; 13 2016; 35 2012; 31 2005; 24 1996; 12 2015; 67 1998; 17 2013; 32 2006; 25 2007; 196 2016 2015 2001; 17 2014 2014; 33 e_1_2_9_30_2 e_1_2_9_33_2 e_1_2_9_34_2 e_1_2_9_12_2 e_1_2_9_31_2 e_1_2_9_11_2 e_1_2_9_32_2 Gao X. (e_1_2_9_10_2) 2015; 99 e_1_2_9_14_2 e_1_2_9_37_2 e_1_2_9_13_2 e_1_2_9_38_2 e_1_2_9_16_2 Livesu M. 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References_xml | – reference: Sokolov D., Ray N., Untereiner L., Lévy B.: Hexahedral-dominant meshing. ACM Transactions on Graphics 35, 5 (2016), 157:1-157:23. 3 – reference: Nieser M., Reitebuch U., Polthier K.: CubeCover- Parameterization of 3D Volumes. Computer Graphics Forum 30, 5 (2011), 1397-1406. 3 – reference: Ruiz-Gironés E., Roca X., Sarrate J., Montenegro R., Escobar J.: Simultaneous untangling and smoothing of quadrilateral and hexahedral meshes using an object-oriented framework. Advances in Engineering Software 80 (2015), 12-24. 3 – reference: Livesu M., Sheffer A., Vining N., Tarini M.: Practical Hex-Mesh Optimization via Edge-Cone Rectification. ACM Transactions on Graphics 34, 4 (2015), 141:1-141:11. 2, 6, 7, 9 – reference: Liu L., Zhang Y., Liu Y., Wang W.: Feature-preserving T-mesh construction using skeleton-based polycubes. Computer-Aided Design 58 (2015), 162-172. 2 – reference: Fang X., Xu W., Bao H., Huang J.: All-hex meshing using closed-form induced polycube. ACM Transactions on Graphics 35, 4 (2016), 124. 3, 9 – reference: Gao X., Martin T., Deng S., Cohen E., Deng Z., Chen G.: Structured volume decomposition via generalized sweeping. Visualization and Computer Graphics, IEEE Transactions on PP, 99 (2015), 1-1. 7, 9 – reference: Cornea N.D., Silver D., Min P.: Curve-Skeleton Properties, Applications, and Algorithms. IEEE Transactions on Visualization and Computer Graphics 13, 3 (2007), 530-548. 2 – reference: Zhang Y., Bazilevs Y., Goswami S., Bajaj C.L., Hughes T.J.: Patient-specific vascular {NURBS} modeling for isogeometric analysis of blood flow. Computer Methods in Applied Mechanics and Engineering 196, 29-30 (2007), 2943-2959. 2 – reference: Huang J., Tong Y., Wei H., Bao H.: Boundary Aligned Smooth 3D Cross-frame Field. ACM Transactions on Graphics 30, 6 (2011), 143:1-143:8. 3 – reference: Gregson J., Sheffer A., Zhang E.: All-Hex Mesh Generation via Volumetric PolyCube Deformation. Computer Graphics Forum 30, 5 (2011), 1407-1416. 3, 7 – reference: Livesu M., Guggeri F., Scateni R.: Reconstructing the Curve-Skeletons of 3D Shapes Using the Visual Hull. IEEE Transactions on Visualization and Computer Graphics 18, 11 (2012), 1891-1901. 4, 7 – reference: Livesu M., Scateni R.: Extracting Curve-skeletons from Digital Shapes Using Occluding Contours. The Visual Computer 29, 9 (2013), 907-916. 4, 7 – reference: Takayama K., Panozzo D., Sorkine-Hornung O.: Pattern-Based Quadrangulation for N-Sided Patches. Computer Graphics Forum 33, 5 (2014), 177-184. 5 – reference: Huang J., Jiang T., Shi Z., Tong Y., Bao H., Desbrun M.: 1-Based Construction of Polycube Maps from Complex Shapes. ACM Transactions on Graphics 33, 3 (2014), 25:1-25:11. 3, 7, 9 – reference: Kowalski N., Ledoux F., Frey P.: Block-structured hexahedral meshes for cad models using 3d frame fields. Procedia Engineering 82 (2014), 59-71. 3 – reference: Schneiders R.: A grid-based algorithm for the generation of hexahedral element meshes. Engineering with Computers 12, 3-4 (1996), 168-177. 2 – reference: Gao X., Deng Z., Chen G.: Hexahedral Mesh Re-parameterization from Aligned Base-complex. ACM Transactions on Graphics 34, 4 (2015), 142:1-142:10. 2, 3, 7 – reference: Li Y., Liu Y., Xu W., Wang W., Guo B.: All-hex Meshing Using Singularity-restricted Field. ACM Transactions on Graphics 31, 6 (2012), 177:1-177:11. 3, 7, 9 – reference: Tagliasacchi A., Delame T., Spagnuolo M., Amenta N., Telea A.: 3D Skeletons: A State-of-the-Art Report. Computer Graphics Forum 35, 2 (2016), 573-597. 2 – reference: Lin H., Jin S., Liao H., Jian Q.: Quality guaranteed all-hex mesh generation by a constrained volume iterative fitting algorithm. 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Snippet | We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating... |
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SubjectTerms | Analysis Categories and Subject Descriptors (according to ACM CCS) Computer animation Computer graphics Finite element method I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Physically based modeling Image processing systems Mathematical analysis Mesh generation Meshing Studies Subdivisions Topological manifolds Topology Tubes |
Title | Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes |
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