Virtual reality and gamification in education: a systematic review
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamificat...
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Published in | Educational technology research and development Vol. 72; no. 3; pp. 1691 - 1785 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
New York
Springer US
01.06.2024
Springer Springer Nature B.V |
Subjects | |
Online Access | Get full text |
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