Virtual reality and gamification in education: a systematic review

This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamificat...

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Bibliographic Details
Published inEducational technology research and development Vol. 72; no. 3; pp. 1691 - 1785
Main Authors Lampropoulos, Georgios, Kinshuk
Format Journal Article
LanguageEnglish
Published New York Springer US 01.06.2024
Springer
Springer Nature B.V
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