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Abstract Mesh-based motion estimation-also known as control grid interpolation or warping-provides a smoother estimated intensity field compared to the traditional block-matching algorithm (BMA), resulting in most cases in a more realistic motion field and smaller estimation error. In mesh-based motion, unlike BMA, the computation of a motion vector is affected by its neighboring vectors. This interdependence necessitates a costly, iterative computation of motion vectors. The computational cost of mesh-based motion has been a main drawback of this otherwise powerful technique. We propose to use noniteratively computed motion vectors, such as BMA motion vectors, for node motions in the mesh model. However, we found that a straightforward insertion of BMA motion vectors in the deformable mesh leads to unpredictable and erratic results, and were thus motivated to carefully analyze the interaction of motion vectors and interpolation kernels in mesh models. This analysis leads to a methodology for computing optimal motion interpolation kernels for a given set of motion vectors (e.g., BMA motion vectors). We find a generalized orthogonality condition for these kernels; optimality is achieved only if the projections of vertex motions on the local intensity gradients are statistically orthogonal to mesh-based estimation errors. Experiments show that optimal kernels are often very different from the traditional bilinear kernels, and exhibit interesting variations. The new kernels benefit a variety of applications, including motion estimated interpolation, denoising, and compression.
AbstractList Mesh-based motion estimation-also known as control grid interpolation or warping-provides a smoother estimated intensity field compared to the traditional block-matching algorithm (BMA), resulting in most cases in a more realistic motion field and smaller estimation error. In mesh-based motion, unlike BMA, the computation of a motion vector is affected by its neighboring vectors. This interdependence necessitates a costly, iterative computation of motion vectors. The computational cost of mesh-based motion has been a main drawback of this otherwise powerful technique. We propose to use noniteratively computed motion vectors, such as BMA motion vectors, for node motions in the mesh model. However, we found that a straightforward insertion of BMA motion vectors in the deformable mesh leads to unpredictable and erratic results, and were thus motivated to carefully analyze the interaction of motion vectors and interpolation kernels in mesh models. This analysis leads to a methodology for computing optimal motion interpolation kernels for a given set of motion vectors (e.g., BMA motion vectors). We find a generalized orthogonality condition for these kernels; optimality is achieved only if the projections of vertex motions on the local intensity gradients are statistically orthogonal to mesh-based estimation errors. Experiments show that optimal kernels are often very different from the traditional bilinear kernels, and exhibit interesting variations. The new kernels benefit a variety of applications, including motion estimated interpolation, denoising, and compression
[...] we found that a straightforward insertion of BMA motion vectors in the deformable mesh leads to unpredictable and erratic results, and were thus motivated to carefully analyze the interaction of motion vectors and interpolation kernels in mesh models.
Mesh-based motion estimation-also known as control grid interpolation or warping-provides a smoother estimated intensity field compared to the traditional block-matching algorithm (BMA), resulting in most cases in a more realistic motion field and smaller estimation error. In mesh-based motion, unlike BMA, the computation of a motion vector is affected by its neighboring vectors. This interdependence necessitates a costly, iterative computation of motion vectors. The computational cost of mesh-based motion has been a main drawback of this otherwise powerful technique. We propose to use noniteratively computed motion vectors, such as BMA motion vectors, for node motions in the mesh model. However, we found that a straightforward insertion of BMA motion vectors in the deformable mesh leads to unpredictable and erratic results, and were thus motivated to carefully analyze the interaction of motion vectors and interpolation kernels in mesh models. This analysis leads to a methodology for computing optimal motion interpolation kernels for a given set of motion vectors (e.g., BMA motion vectors). We find a generalized orthogonality condition for these kernels; optimality is achieved only if the projections of vertex motions on the local intensity gradients are statistically orthogonal to mesh-based estimation errors. Experiments show that optimal kernels are often very different from the traditional bilinear kernels, and exhibit interesting variations. The new kernels benefit a variety of applications, including motion estimated interpolation, denoising, and compression.
Author Nosratinia, A.
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  organization: Dept. of Electr. Eng., Texas Univ., Dallas, TX, USA
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Issue 1
Keywords Video coding
Image analysis
Image coding
Motion estimation
Image processing
Data compression
Image sequences
Experimental study
Mesh method
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Snippet Mesh-based motion estimation-also known as control grid interpolation or warping-provides a smoother estimated intensity field compared to the traditional...
[...] we found that a straightforward insertion of BMA motion vectors in the deformable mesh leads to unpredictable and erratic results, and were thus...
Mesh-based motion estimation - also known as control grid interpolation or warping - provides a smoother estimated intensity field compared to the traditional...
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SubjectTerms Applied sciences
Computation
Computational efficiency
Deformable models
Errors
Estimation error
Exact sciences and technology
Finite element method
Fundamental areas of phenomenology (including applications)
Image forming and processing
Image processing
Imaging and optical processing
Information, signal and communications theory
Interpolation
Iterative algorithms
Kernel
Kernels
Mathematical analysis
Motion analysis
Motion control
Motion estimation
Noise reduction
Optics
Optimization
Physics
Signal processing
Studies
Telecommunications and information theory
Vectors (mathematics)
Title New kernels for fast mesh-based motion estimation
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