A Transferable Adaptive Domain Adversarial Neural Network for Virtual Reality Augmented EMG-Based Gesture Recognition
Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the off line accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar t...
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Published in | IEEE transactions on neural systems and rehabilitation engineering Vol. 29; pp. 546 - 555 |
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Main Authors | , , , , , , |
Format | Journal Article |
Language | English |
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United States
IEEE
2021
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
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Abstract | Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the off line accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a new type of dataset to serve as an intermediate between off line and online datasets, by recording the data using a real-time experimental protocol. The protocol, performed in virtual reality, includes the four main dynamic factors and uses an EMG-independent controller to guide movements. This EMG-independent feedback ensures that the user is in-the-loop during recording, while enabling the resulting dynamic dataset to be used as an EMG-based benchmark. The dataset is comprised of 20 able-bodied participants completing three to four sessions over a period of 14 to 21 days. The ability of the dynamic dataset to serve as a benchmark is leveraged to evaluate the impact of different-recalibration techniques for long-term (across-day) gesture recognition, including a novel algorithm, named TADANN. TADANN consistently and significantly (p <; 0.05) outperforms using fine-tuning as the recalibration technique. |
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AbstractList | Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the offline accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a new type of dataset to serve as an intermediate between offline and online datasets, by recording the data using a real-time experimental protocol. The protocol, performed in virtual reality, includes the four main dynamic factors and uses an EMG-independent controller to guide movements. This EMG-independent feedback ensures that the user is in-the-loop during recording, while enabling the resulting dynamic dataset to be used as an EMG-based benchmark. The dataset is comprised of 20 able-bodied participants completing three to four sessions over a period of 14 to 21 days. The ability of the dynamic dataset to serve as a benchmark is leveraged to evaluate the impact of different recalibration techniques for long-term (across-day) gesture recognition, including a novel algorithm, named TADANN. TADANN consistently and significantly ([Formula Omitted]) outperforms using fine-tuning as the recalibration technique. Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the offline accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a new type of dataset to serve as an intermediate between offline and online datasets, by recording the data using a real-time experimental protocol. The protocol, performed in virtual reality, includes the four main dynamic factors and uses an EMG-independent controller to guide movements. This EMG-independent feedback ensures that the user is in-the-loop during recording, while enabling the resulting dynamic dataset to be used as an EMG-based benchmark. The dataset is comprised of 20 able-bodied participants completing three to four sessions over a period of 14 to 21 days. The ability of the dynamic dataset to serve as a benchmark is leveraged to evaluate the impact of different recalibration techniques for long-term (across-day) gesture recognition, including a novel algorithm, named TADANN. TADANN consistently and significantly ( [Formula: see text]) outperforms using fine-tuning as the recalibration technique. Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the offline accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a new type of dataset to serve as an intermediate between offline and online datasets, by recording the data using a real-time experimental protocol. The protocol, performed in virtual reality, includes the four main dynamic factors and uses an EMG-independent controller to guide movements. This EMG-independent feedback ensures that the user is in-the-loop during recording, while enabling the resulting dynamic dataset to be used as an EMG-based benchmark. The dataset is comprised of 20 able-bodied participants completing three to four sessions over a period of 14 to 21 days. The ability of the dynamic dataset to serve as a benchmark is leveraged to evaluate the impact of different recalibration techniques for long-term (across-day) gesture recognition, including a novel algorithm, named TADANN. TADANN consistently and significantly ( [Formula: see text]) outperforms using fine-tuning as the recalibration technique.Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the offline accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a new type of dataset to serve as an intermediate between offline and online datasets, by recording the data using a real-time experimental protocol. The protocol, performed in virtual reality, includes the four main dynamic factors and uses an EMG-independent controller to guide movements. This EMG-independent feedback ensures that the user is in-the-loop during recording, while enabling the resulting dynamic dataset to be used as an EMG-based benchmark. The dataset is comprised of 20 able-bodied participants completing three to four sessions over a period of 14 to 21 days. The ability of the dynamic dataset to serve as a benchmark is leveraged to evaluate the impact of different recalibration techniques for long-term (across-day) gesture recognition, including a novel algorithm, named TADANN. TADANN consistently and significantly ( [Formula: see text]) outperforms using fine-tuning as the recalibration technique. Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the off line accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a new type of dataset to serve as an intermediate between off line and online datasets, by recording the data using a real-time experimental protocol. The protocol, performed in virtual reality, includes the four main dynamic factors and uses an EMG-independent controller to guide movements. This EMG-independent feedback ensures that the user is in-the-loop during recording, while enabling the resulting dynamic dataset to be used as an EMG-based benchmark. The dataset is comprised of 20 able-bodied participants completing three to four sessions over a period of 14 to 21 days. The ability of the dynamic dataset to serve as a benchmark is leveraged to evaluate the impact of different-recalibration techniques for long-term (across-day) gesture recognition, including a novel algorithm, named TADANN. TADANN consistently and significantly (p <; 0.05) outperforms using fine-tuning as the recalibration technique. |
Author | Glette, Kyrre Phinyomark, Angkoon Scheme, Erik Cote-Allard, Ulysse Gagnon-Turcotte, Gabriel Gosselin, Benoit Laviolette, Francois |
Author_xml | – sequence: 1 givenname: Ulysse orcidid: 0000-0003-3241-8404 surname: Cote-Allard fullname: Cote-Allard, Ulysse email: ulysseca@uio.no organization: Department of Informatics, University of Oslo, Oslo, Norway – sequence: 2 givenname: Gabriel orcidid: 0000-0002-4336-2664 surname: Gagnon-Turcotte fullname: Gagnon-Turcotte, Gabriel organization: Laboratoire de recherche sur les Microsystèmes Biomédicaux, Université Laval, Quebec, QC, Canada – sequence: 3 givenname: Angkoon orcidid: 0000-0003-0170-3245 surname: Phinyomark fullname: Phinyomark, Angkoon organization: Angkoon Phinyomark and Erik Scheme~are with the Institute of Biomedical Engineering, University of New Brunswick, Fredericton, NB, Canada – sequence: 4 givenname: Kyrre orcidid: 0000-0003-3550-3225 surname: Glette fullname: Glette, Kyrre organization: Department of Informatics, University of Oslo, Oslo, Norway – sequence: 5 givenname: Erik orcidid: 0000-0002-4421-1016 surname: Scheme fullname: Scheme, Erik organization: Angkoon Phinyomark and Erik Scheme~are with the Institute of Biomedical Engineering, University of New Brunswick, Fredericton, NB, Canada – sequence: 6 givenname: Francois surname: Laviolette fullname: Laviolette, Francois organization: Département de Génie Electrique et de Génie Informatique, Université Laval, Quebec, QC, Canada – sequence: 7 givenname: Benoit orcidid: 0000-0003-1473-3451 surname: Gosselin fullname: Gosselin, Benoit organization: Department of Electrical and Computer Engineering, Université Laval, Quebec, QC, Canada |
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Snippet | Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the off line accuracy reported in the literature and the... Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the offline accuracy reported in the literature and the... |
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SubjectTerms | Algorithms Benchmarks Computer applications Control methods Controllers Datasets Electromyography EMG Gesture recognition Heuristic algorithms leap motion myoelectric control Neural networks Permutations Protocols Real time Real-time systems Recording Three-dimensional displays transfer learning Virtual reality |
Title | A Transferable Adaptive Domain Adversarial Neural Network for Virtual Reality Augmented EMG-Based Gesture Recognition |
URI | https://ieeexplore.ieee.org/document/9354785 https://www.ncbi.nlm.nih.gov/pubmed/33591919 https://www.proquest.com/docview/2498679577 https://www.proquest.com/docview/2490604068 |
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