Bräuer, P., & Mazarakis, A. (2022). “Alexa, can we design gamification without a screen?” - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants. Computers in human behavior, 135, 107362. https://doi.org/10.1016/j.chb.2022.107362
Chicago Style (17th ed.) CitationBräuer, Paula, and Athanasios Mazarakis. "“Alexa, Can We Design Gamification Without a Screen?” - Implementing Cooperative and Competitive Audio-gamification for Intelligent Virtual Assistants." Computers in Human Behavior 135 (2022): 107362. https://doi.org/10.1016/j.chb.2022.107362.
MLA (9th ed.) CitationBräuer, Paula, and Athanasios Mazarakis. "“Alexa, Can We Design Gamification Without a Screen?” - Implementing Cooperative and Competitive Audio-gamification for Intelligent Virtual Assistants." Computers in Human Behavior, vol. 135, 2022, p. 107362, https://doi.org/10.1016/j.chb.2022.107362.