Investigating the impact of video games on high school students’ engagement and learning about genetics - Annetta, Leonard A.; Minogue, James; Holmes, Shawn Y.; Cheng, Meng-Tzu (Computers and education, 2009)
Keywords: Applications in subject areas; Educational Games; Educational Technology; Genetics; High School Students; Instructional Effectiveness; Interactive learning environments; Learner Engagement; Pedagogical issues; Program Effectiveness; Quasiexperimental Design; Science Instruction; Secondary education; Teacher Developed Materials; Video Games; Virtual reality; Interactive learning environments; Applications in subject areas; Secondary education; Pedagogical issues; Virtual reality