The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment

Gamification became a well-established technique by implicating game design elements into applications, activities, and services. We investigate the impact of the amount of game design elements on motivation and performance in cognitive tasks by adding and removing game design elements. We manipulat...

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Published inInternational journal of human-computer interaction Vol. 37; no. 12; pp. 1130 - 1150
Main Authors Groening, Christopher, Binnewies, Carmen
Format Journal Article
LanguageEnglish
Published Norwood Taylor & Francis 21.07.2021
Lawrence Erlbaum Associates, Inc
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Abstract Gamification became a well-established technique by implicating game design elements into applications, activities, and services. We investigate the impact of the amount of game design elements on motivation and performance in cognitive tasks by adding and removing game design elements. We manipulated the amount of game design elements in three online experiments (N = 440), both between-subjects as well as within-subjects in a repeated measure design. Results suggest that more game design elements provide higher benefits for motivation and performance. A curvilinear relationship suggests a potential threshold of game design elements, which has to be met for gamification to become effective. Removing game design elements from the ongoing task did not result in a decline of performance. Based on Self-Determination theory, results indicate toward competence and relatedness being core mechanics underlying the positive effects of gamification. We conclude that a high amount of game design elements benefits motivation and performance.
AbstractList Gamification became a well-established technique by implicating game design elements into applications, activities, and services. We investigate the impact of the amount of game design elements on motivation and performance in cognitive tasks by adding and removing game design elements. We manipulated the amount of game design elements in three online experiments (N = 440), both between-subjects as well as within-subjects in a repeated measure design. Results suggest that more game design elements provide higher benefits for motivation and performance. A curvilinear relationship suggests a potential threshold of game design elements, which has to be met for gamification to become effective. Removing game design elements from the ongoing task did not result in a decline of performance. Based on Self-Determination theory, results indicate toward competence and relatedness being core mechanics underlying the positive effects of gamification. We conclude that a high amount of game design elements benefits motivation and performance.
Gamification became a well-established technique by implicating game design elements into applications, activities, and services. We investigate the impact of the amount of game design elements on motivation and performance in cognitive tasks by adding and removing game design elements. We manipulated the amount of game design elements in three online experiments (N = 440), both between-subjects as well as within-subjects in a repeated measure design. Results suggest that more game design elements provide higher benefits for motivation and performance. A curvilinear relationship suggests a potential threshold of game design elements, which has to be met for gamification to become effective. Removing game design elements from the ongoing task did not result in a decline of performance. Based on Self-Determination theory, results indicate toward competence and relatedness being core mechanics underlying the positive effects of gamification. We conclude that a high amount of game design elements benefits motivation and performance.
Author Binnewies, Carmen
Groening, Christopher
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  fullname: Binnewies, Carmen
  organization: University of Muenster
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Snippet Gamification became a well-established technique by implicating game design elements into applications, activities, and services. We investigate the impact of...
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SubjectTerms Between-subjects design
Cognitive tasks
Design
Games
Gamification
Trading cards
Title The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment
URI https://www.tandfonline.com/doi/abs/10.1080/10447318.2020.1870828
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Volume 37
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