Augmented reality experience in an architectural design studio
Thanks to the developing technology, different methods and tools are used in architectural representation, and architects contribute to developing these tools. Architects can easily model their designs with computer technologies and even make them visible in the environment with augmented reality te...
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Published in | Multimedia tools and applications Vol. 82; no. 29; pp. 45639 - 45657 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
New York
Springer US
01.12.2023
Springer Nature B.V |
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Abstract | Thanks to the developing technology, different methods and tools are used in architectural representation, and architects contribute to developing these tools. Architects can easily model their designs with computer technologies and even make them visible in the environment with augmented reality technologies. Also, it is thought that these technologies will become widespread in basic architectural education over time. This study conducted a practice at the undergraduate architecture level using augmented reality technology. Within the scope of the study, the predisposition of students who experience augmented reality technologies to new representation, gender, course period, familiarity with playing computer games, the effect of computer programs that they can use in their previous augmented reality experience and designs if any, and the correlation between them has been tried to be revealed with this study. In this context, a study was carried out with thirteen students in the architectural design studio. Students were expected to parametrically design indoor exhibition elements using Rhinoceros 3D software and the Grasshopper plugin in the study. Then, an experimental augmented reality study was conducted with the Fologram, in which the students transferred these virtual exhibition elements they designed to the real indoors and reshaped them according to the space. Afterwards, a questionnaire consisting of five independent and ten dependent variables was applied to the students. The survey results were analysed with the IBM SPSS Statistics program. According to the results obtained, significant results were determined between 4 independent variables and one dependent variable. |
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AbstractList | Thanks to the developing technology, different methods and tools are used in architectural representation, and architects contribute to developing these tools. Architects can easily model their designs with computer technologies and even make them visible in the environment with augmented reality technologies. Also, it is thought that these technologies will become widespread in basic architectural education over time. This study conducted a practice at the undergraduate architecture level using augmented reality technology. Within the scope of the study, the predisposition of students who experience augmented reality technologies to new representation, gender, course period, familiarity with playing computer games, the effect of computer programs that they can use in their previous augmented reality experience and designs if any, and the correlation between them has been tried to be revealed with this study. In this context, a study was carried out with thirteen students in the architectural design studio. Students were expected to parametrically design indoor exhibition elements using Rhinoceros 3D software and the Grasshopper plugin in the study. Then, an experimental augmented reality study was conducted with the Fologram, in which the students transferred these virtual exhibition elements they designed to the real indoors and reshaped them according to the space. Afterwards, a questionnaire consisting of five independent and ten dependent variables was applied to the students. The survey results were analysed with the IBM SPSS Statistics program. According to the results obtained, significant results were determined between 4 independent variables and one dependent variable. Thanks to the developing technology, different methods and tools are used in architectural representation, and architects contribute to developing these tools. Architects can easily model their designs with computer technologies and even make them visible in the environment with augmented reality technologies. Also, it is thought that these technologies will become widespread in basic architectural education over time. This study conducted a practice at the undergraduate architecture level using augmented reality technology. Within the scope of the study, the predisposition of students who experience augmented reality technologies to new representation, gender, course period, familiarity with playing computer games, the effect of computer programs that they can use in their previous augmented reality experience and designs if any, and the correlation between them has been tried to be revealed with this study. In this context, a study was carried out with thirteen students in the architectural design studio. Students were expected to parametrically design indoor exhibition elements using Rhinoceros 3D software and the Grasshopper plugin in the study. Then, an experimental augmented reality study was conducted with the Fologram, in which the students transferred these virtual exhibition elements they designed to the real indoors and reshaped them according to the space. Afterwards, a questionnaire consisting of five independent and ten dependent variables was applied to the students. The survey results were analysed with the IBM SPSS Statistics program. According to the results obtained, significant results were determined between 4 independent variables and one dependent variable. |
Author | Oner, Dilan Yazici, Yasemin Erkan Alp, Nese Cakici |
Author_xml | – sequence: 1 givenname: Nese Cakici orcidid: 0000-0002-7626-9212 surname: Alp fullname: Alp, Nese Cakici organization: Department of Architecture, Faculty of Architecture and Design, Kocaeli University – sequence: 2 givenname: Yasemin Erkan orcidid: 0000-0002-1175-8445 surname: Yazici fullname: Yazici, Yasemin Erkan organization: Department of Architecture, Faculty of Architecture, Istanbul Kultur University – sequence: 3 givenname: Dilan orcidid: 0000-0002-9989-9815 surname: Oner fullname: Oner, Dilan email: dilanoner@hotmail.com organization: Department of Architecture, Faculty of Architecture and Design, Kocaeli University |
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Cites_doi | 10.1111/jade.12227 10.1109/ISMAR-Adjunct.2016.0089 10.1145/3463914.3463915 10.52842/conf.caadria.2021.2.021 10.52842/conf.ecaade.2021.2.095 10.4324/9781003183105-2 10.1177/0735633117733995 10.1109/ICOIN.2018.8343267 10.1007/s10209-014-0362-3 10.3390/app9132718 10.3390/app9091840 10.52842/conf.ecaade.2019.1.325 10.1007/s12193-016-0236-5 10.1016/S1007-0214(08)70120-2 10.1201/9781315138671 10.1145/3144826.3145422 10.20488/www-std-anadolu-edu-tr.393517 10.1007/978-3-319-54502-8_5 10.1109/ISMAR.2015.32 10.1166/asl.2017.7449 |
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Keywords | Digital experience Augmented reality (AR) Fologram |
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