How cues of what can be done in a virtual world influence learning: An affordance perspective
What we know about learning outcomes for collaborative tasks in virtual environments is a confusing set of results. Many organizations have been hesitant about their use of virtual environments for this reason. Virtual worlds (VWs) have received attention as environments for learning, yet little is...
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Published in | Information & management Vol. 50; no. 5; pp. 197 - 206 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Kidlington
Elsevier B.V
01.07.2013
Elsevier Elsevier Sequoia S.A |
Subjects | |
Online Access | Get full text |
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