How cues of what can be done in a virtual world influence learning: An affordance perspective

What we know about learning outcomes for collaborative tasks in virtual environments is a confusing set of results. Many organizations have been hesitant about their use of virtual environments for this reason. Virtual worlds (VWs) have received attention as environments for learning, yet little is...

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Bibliographic Details
Published inInformation & management Vol. 50; no. 5; pp. 197 - 206
Main Authors Goel, Lakshmi, Johnson, Norman A., Junglas, Iris, Ives, Blake
Format Journal Article
LanguageEnglish
Published Kidlington Elsevier B.V 01.07.2013
Elsevier
Elsevier Sequoia S.A
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