How cues of what can be done in a virtual world influence learning: An affordance perspective - Goel, Lakshmi; Johnson, Norman A.; Junglas, Iris; Ives, Blake (Information & management, 2013)
Keywords: Affordance theory; Applied sciences; Artificial intelligence; Cognitive absorption; Collaboration; Computer science; control theory; systems; Computer systems and distributed systems. User interface; Context facilitation; Exact sciences and technology; General aspects; Learning satisfaction; Occupational training. Personnel. Work management; Organizational learning; Pattern recognition. Digital image processing. Computational geometry; Perceived learning; Social facilitation; Software; Studies; Task participation; Virtual communities; Virtual reality; Virtual worlds; Learning satisfaction; Task participation; Perceived learning; Virtual worlds; Cognitive absorption; Affordance theory; Context facilitation; Social facilitation; Facilitation; Groupware; Artefact; Distributed system; Computer animation; Virtual community; Modeling; Remote teaching; Cognitive theory; Virtual reality; Cognitive control