The Effect of Highly Scaffolded Versus General Instruction on Students’ Exploratory Behavior and Arousal

Technology is changing the way students interact with knowledge, and open-ended activities are one of the main types of tasks that students engage with in technology-rich environments. However, the amount of guidance needed to promote learning in these environments remains unknown. We explore this i...

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Bibliographic Details
Published inTechnology, knowledge and learning Vol. 22; no. 1; pp. 105 - 128
Main Authors Blikstein, Paulo, Gomes, July Silveira, Akiba, Henrique Teruo, Schneider, Bertrand
Format Journal Article
LanguageEnglish
Published Dordrecht Springer Netherlands 01.04.2017
Springer
Springer Nature B.V
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ISSN2211-1662
2211-1670
DOI10.1007/s10758-016-9291-y

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Summary:Technology is changing the way students interact with knowledge, and open-ended activities are one of the main types of tasks that students engage with in technology-rich environments. However, the amount of guidance needed to promote learning in these environments remains unknown. We explore this issue by focusing on the effects of step-by-step versus generic instructions on student’s exploratory behavior and arousal levels. In this experiment, students completed three computer-based activities within a physics simulation software: building a tower, building a bridge and a free task. We did not find any effect of our experimental manipulation on students’ task performance. We found, however, that detailed instruction induced higher level of activation followed by a relaxation phase and a recovery of the activation level in the last segment of the task (U-shaped curve). On the other hand, generic instructions seemed to lead students into a continuous relaxation pattern along the task (decreasing slope). Moreover, low and high-aroused students appear to be affected by the instructions differently, with high-aroused students at baseline showing less cognitive flexibility. Finally, we observed carryover effects, where types of instruction kept influencing students’ levels of activation in a following open-ended task. We discuss implications of those results for designing learning activities in constructionist, technology-rich environments.
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ISSN:2211-1662
2211-1670
DOI:10.1007/s10758-016-9291-y