Augmented reality (AR) marketing and consumer responses: A study of cue-utilization and habituation

While Augmented reality (AR) enables consumers to experience a more vivid and entertaining shopping experience, there is limited empirical knowledge on how this technology influences behavioral consumer responses, particularly over time. This study builds on cue-utilization and habituation theories...

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Published inJournal of business research Vol. 182; p. 114813
Main Authors Söderström, Charlotte, Mikalef, Patrick, Dypvik Landmark, Andreas, Gupta, Shivam
Format Journal Article
LanguageEnglish
Published Elsevier Inc 01.09.2024
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Abstract While Augmented reality (AR) enables consumers to experience a more vivid and entertaining shopping experience, there is limited empirical knowledge on how this technology influences behavioral consumer responses, particularly over time. This study builds on cue-utilization and habituation theories to understand if the proposed effects are subject to erosion over repeated use of AR applications. To evaluate the hypotheses, we conducted a study with users of an AR marketing app in the USA. Perceptions of usefulness are most important for first-time users when it comes to purchase intention. Contrarily, for habitual users’, enjoyment was found to be the most important factor. In addition, we find that vividness has a stronger effect on affective responses for first-time users compared to habitual users, and augmentation exerts a stronger effect for habitual users on their cognitive and affective responses.
AbstractList While Augmented reality (AR) enables consumers to experience a more vivid and entertaining shopping experience, there is limited empirical knowledge on how this technology influences behavioral consumer responses, particularly over time. This study builds on cue-utilization and habituation theories to understand if the proposed effects are subject to erosion over repeated use of AR applications. To evaluate the hypotheses, we conducted a study with users of an AR marketing app in the USA. Perceptions of usefulness are most important for first-time users when it comes to purchase intention. Contrarily, for habitual users’, enjoyment was found to be the most important factor. In addition, we find that vividness has a stronger effect on affective responses for first-time users compared to habitual users, and augmentation exerts a stronger effect for habitual users on their cognitive and affective responses.
ArticleNumber 114813
Author Dypvik Landmark, Andreas
Gupta, Shivam
Söderström, Charlotte
Mikalef, Patrick
Author_xml – sequence: 1
  givenname: Charlotte
  surname: Söderström
  fullname: Söderström, Charlotte
  organization: Department of Computer Science, Norwegian University of Science and Technology, Trondheim, Norway
– sequence: 2
  givenname: Patrick
  surname: Mikalef
  fullname: Mikalef, Patrick
  email: Patrick.mikalef@ntnu.no
  organization: Department of Computer Science, Norwegian University of Science and Technology, Trondheim, Norway
– sequence: 3
  givenname: Andreas
  surname: Dypvik Landmark
  fullname: Dypvik Landmark, Andreas
  organization: Department of Technology Management, SINTEF Digital, Trondheim, Norway
– sequence: 4
  givenname: Shivam
  surname: Gupta
  fullname: Gupta, Shivam
  organization: Department of Information Systems, Supply Chain Management & Decision Support, NEOMA Business School, Reims, France
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Keywords AR
Marketing management
Augmented Reality Marketing
SOR model
Purchase Intention
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Snippet While Augmented reality (AR) enables consumers to experience a more vivid and entertaining shopping experience, there is limited empirical knowledge on how...
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StartPage 114813
SubjectTerms Augmented Reality Marketing
Marketing management
Purchase Intention
SOR model
Title Augmented reality (AR) marketing and consumer responses: A study of cue-utilization and habituation
URI https://dx.doi.org/10.1016/j.jbusres.2024.114813
Volume 182
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