Augmented reality (AR) marketing and consumer responses: A study of cue-utilization and habituation
While Augmented reality (AR) enables consumers to experience a more vivid and entertaining shopping experience, there is limited empirical knowledge on how this technology influences behavioral consumer responses, particularly over time. This study builds on cue-utilization and habituation theories...
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Published in | Journal of business research Vol. 182; p. 114813 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Elsevier Inc
01.09.2024
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Abstract | While Augmented reality (AR) enables consumers to experience a more vivid and entertaining shopping experience, there is limited empirical knowledge on how this technology influences behavioral consumer responses, particularly over time. This study builds on cue-utilization and habituation theories to understand if the proposed effects are subject to erosion over repeated use of AR applications. To evaluate the hypotheses, we conducted a study with users of an AR marketing app in the USA. Perceptions of usefulness are most important for first-time users when it comes to purchase intention. Contrarily, for habitual users’, enjoyment was found to be the most important factor. In addition, we find that vividness has a stronger effect on affective responses for first-time users compared to habitual users, and augmentation exerts a stronger effect for habitual users on their cognitive and affective responses. |
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AbstractList | While Augmented reality (AR) enables consumers to experience a more vivid and entertaining shopping experience, there is limited empirical knowledge on how this technology influences behavioral consumer responses, particularly over time. This study builds on cue-utilization and habituation theories to understand if the proposed effects are subject to erosion over repeated use of AR applications. To evaluate the hypotheses, we conducted a study with users of an AR marketing app in the USA. Perceptions of usefulness are most important for first-time users when it comes to purchase intention. Contrarily, for habitual users’, enjoyment was found to be the most important factor. In addition, we find that vividness has a stronger effect on affective responses for first-time users compared to habitual users, and augmentation exerts a stronger effect for habitual users on their cognitive and affective responses. |
ArticleNumber | 114813 |
Author | Dypvik Landmark, Andreas Gupta, Shivam Söderström, Charlotte Mikalef, Patrick |
Author_xml | – sequence: 1 givenname: Charlotte surname: Söderström fullname: Söderström, Charlotte organization: Department of Computer Science, Norwegian University of Science and Technology, Trondheim, Norway – sequence: 2 givenname: Patrick surname: Mikalef fullname: Mikalef, Patrick email: Patrick.mikalef@ntnu.no organization: Department of Computer Science, Norwegian University of Science and Technology, Trondheim, Norway – sequence: 3 givenname: Andreas surname: Dypvik Landmark fullname: Dypvik Landmark, Andreas organization: Department of Technology Management, SINTEF Digital, Trondheim, Norway – sequence: 4 givenname: Shivam surname: Gupta fullname: Gupta, Shivam organization: Department of Information Systems, Supply Chain Management & Decision Support, NEOMA Business School, Reims, France |
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Keywords | AR Marketing management Augmented Reality Marketing SOR model Purchase Intention |
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