Low-tech serious games in higher education: bridging the digital divide and enhancing student thinking and performance
Serious games in education are often tied to digital learning environments, which require complex gamified content and systems to enhance students’ motivation. However, such digital-focused approaches risk widening the digital divide and may lead to digital addiction. Additionally, games rooted in b...
Saved in:
Published in | Humanities & social sciences communications Vol. 12; no. 1; pp. 111 - 10 |
---|---|
Main Author | |
Format | Journal Article |
Language | English |
Published |
London
Palgrave Macmillan UK
31.01.2025
Palgrave Macmillan Springer Nature |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Be the first to leave a comment!