Low-tech serious games in higher education: bridging the digital divide and enhancing student thinking and performance

Serious games in education are often tied to digital learning environments, which require complex gamified content and systems to enhance students’ motivation. However, such digital-focused approaches risk widening the digital divide and may lead to digital addiction. Additionally, games rooted in b...

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Bibliographic Details
Published inHumanities & social sciences communications Vol. 12; no. 1; pp. 111 - 10
Main Author Chen, Chong-Wen
Format Journal Article
LanguageEnglish
Published London Palgrave Macmillan UK 31.01.2025
Palgrave Macmillan
Springer Nature
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