Quantitative and Qualitative Exploration of the Effect of a Wearable Item on Non-Organic Virtual Limb Embodiment and User Behavior in Immersive Environments

This experiment was designed to investigate the potential contribution to the sense of embodiment of a wristband worn by the participants in both real and virtual environments. In addition, two virtual limb models were compared following a mixed between-within subjects design: an organic hand and a...

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Published inPresence : teleoperators and virtual environment Vol. 30; pp. 213 - 231
Main Authors Gorisse, Geoffrey, Brousse, Audrey, Richir, Simon, Christmann, Olivier
Format Journal Article
LanguageEnglish
Published One Rogers Street, Cambridge, MA 02142-1209, USA MIT Press 01.12.2021
MIT Press Journals, The
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ISSN1531-3263
1054-7460
1531-3263
DOI10.1162/pres_a_00389

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Abstract This experiment was designed to investigate the potential contribution to the sense of embodiment of a wristband worn by the participants in both real and virtual environments. In addition, two virtual limb models were compared following a mixed between-within subjects design: an organic hand and a non-organic prosthesis matching the proposed task. Quantitative results revealed no significant effect of the wristband, while post-experiment semistructured interviews revealed that the wristband fostered the identification with the virtual limbs for several participants, but that it might be conditioned by interindividual differences. Ownership scores were significantly higher with the virtual hand. However, participants experienced a very high sense of agency with both conditions despite the lack of finger tracking when controlling the prosthesis. Agency was positively correlated with participants' perceived change in their body schema when embodying the prosthesis. Subjective and objective measures demonstrated that participants were less hesitant and that more collisions were recorded at higher speeds against potentially threatening objects with the non-organic prosthesis.
AbstractList This experiment was designed to investigate the potential contribution to the sense of embodiment of a wristband worn by the participants in both real and virtual environments. In addition, two virtual limb models were compared following a mixed between-within subjects design: an organic hand and a non-organic prosthesis matching the proposed task. Quantitative results revealed no significant effect of the wristband, while post-experiment semistructured interviews revealed that the wristband fostered the identification with the virtual limbs for several participants, but that it might be conditioned by interindividual differences. Ownership scores were significantly higher with the virtual hand. However, participants experienced a very high sense of agency with both conditions despite the lack of finger tracking when controlling the prosthesis. Agency was positively correlated with participants' perceived change in their body schema when embodying the prosthesis. Subjective and objective measures demonstrated that participants were less hesitant and that more collisions were recorded at higher speeds against potentially threatening objects with the non-organic prosthesis.
Author Brousse, Audrey
Gorisse, Geoffrey
Richir, Simon
Christmann, Olivier
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  givenname: Olivier
  surname: Christmann
  fullname: Christmann, Olivier
  organization: LAMPA, Arts et Métiers Institute of Technology 53810 Changé, France
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Snippet This experiment was designed to investigate the potential contribution to the sense of embodiment of a wristband worn by the participants in both real and...
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SubjectTerms Computer Science
Fingers
Graphics
Prostheses
Tracking control
Virtual environments
Title Quantitative and Qualitative Exploration of the Effect of a Wearable Item on Non-Organic Virtual Limb Embodiment and User Behavior in Immersive Environments
URI https://direct.mit.edu/pvar/article/doi/10.1162/pres_a_00389
https://www.proquest.com/docview/2898420221
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Volume 30
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