The Co-Creative approach to digital simulation games in social science education
This paper focuses on the educational possibilities and potential of digital simulation games in higher education. It provides the detailed examination of the true experimental design of a co-creative gamified classroom that could be used in different academic subjects in social science education. I...
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Published in | Computers and education Vol. 149; p. 103813 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Elsevier Ltd
01.05.2020
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Subjects | |
Online Access | Get full text |
ISSN | 0360-1315 1873-782X |
DOI | 10.1016/j.compedu.2020.103813 |
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