influence: A partizan scoring game on graphs

We introduce the game influence, a scoring combinatorial game, played on a directed graph where each vertex is either colored black or white. The two players, Black and White, play alternately by taking a vertex of their color and all its successors (for Black) or all its predecessors (for White). T...

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Published inTheoretical computer science Vol. 878-879; pp. 26 - 46
Main Authors Duchêne, Eric, Gonzalez, Stéphane, Parreau, Aline, Rémila, Eric, Solal, Philippe
Format Journal Article
LanguageEnglish
Published Elsevier B.V 22.07.2021
Elsevier
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Abstract We introduce the game influence, a scoring combinatorial game, played on a directed graph where each vertex is either colored black or white. The two players, Black and White, play alternately by taking a vertex of their color and all its successors (for Black) or all its predecessors (for White). The score of each player is the number of vertices he has taken. We prove that influence is a nonzugzwang game, meaning that no player has interest to pass at any step of the game, and thus belongs to Milnor's universe. We study this game in the particular class of paths where black and white vertices are alternated. We give an almost tight strategy for both players when there is one path. More precisely, we prove that the first player always gets a strictly better score than the second one, but that the difference between the scores is bounded by 5. Finally, we exhibit some graphs for which the initial proportion of vertices of the color of a player is as small as possible but where this player can get almost all the vertices.
AbstractList We introduce the game influence, a scoring combinatorial game, played on a directed graph where each vertex is either colored black or white. The two players, Black and White, play alternately by taking a vertex of their color and all its successors (for Black) or all its predecessors (for White). The score of each player is the number of vertices he has taken. We prove that influence is a nonzugzwang game, meaning that no player has interest to pass at any step of the game, and thus belongs to Milnor's universe. We study this game in the particular class of paths where black and white vertices are alternated. We give an almost tight strategy for both players when there is one path. More precisely, we prove that the first player always gets a strictly better score than the second one, but that the difference between the scores is bounded by 5. Finally, we exhibit some graphs for which the initial proportion of vertices of the color of a player is as small as possible but where this player can get almost all the vertices.
Author Rémila, Eric
Duchêne, Eric
Gonzalez, Stéphane
Parreau, Aline
Solal, Philippe
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  givenname: Stéphane
  surname: Gonzalez
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  surname: Solal
  fullname: Solal, Philippe
  organization: Université de Lyon, UJM St-Etienne, GATE Lyon Saint-Etienne UMR CNRS 5824, F-42023, St-Etienne, France
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10.1080/01621459.1974.10480137
10.1007/s00182-017-0590-x
10.1016/j.dam.2011.03.002
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10.1017/S0963548311000071
10.2140/pjm.1959.9.81
10.1017/S0003055404001303
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Keywords Two-player games
Games on graphs
Scoring combinatorial games
games on graphs
two-player games
scoring combinatorial games
Language English
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Snippet We introduce the game influence, a scoring combinatorial game, played on a directed graph where each vertex is either colored black or white. The two players,...
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SubjectTerms Combinatorics
Computer Science
Discrete Mathematics
Games on graphs
Mathematics
Scoring combinatorial games
Two-player games
Title influence: A partizan scoring game on graphs
URI https://dx.doi.org/10.1016/j.tcs.2021.05.028
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