Nevelsteen, K. J. L. (2018). Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse. Computer animation and virtual worlds, 29(1), -n/a. https://doi.org/10.1002/cav.1752
Chicago Style (17th ed.) CitationNevelsteen, Kim J. L. "Virtual World, Defined from a Technological Perspective and Applied to Video Games, Mixed Reality, and the Metaverse." Computer Animation and Virtual Worlds 29, no. 1 (2018): -n/a. https://doi.org/10.1002/cav.1752.
MLA (9th ed.) CitationNevelsteen, Kim J. L. "Virtual World, Defined from a Technological Perspective and Applied to Video Games, Mixed Reality, and the Metaverse." Computer Animation and Virtual Worlds, vol. 29, no. 1, 2018, pp. -n/a, https://doi.org/10.1002/cav.1752.
Warning: These citations may not always be 100% accurate.