Guidance strategy of motion camouflage for spacecraft pursuit-evasion game
This work is inspired by a stealth pursuit behavior called motion camouflage whereby a pursuer approaches an evader while the pursuer camouflages itself against a predetermined background. We formulate the spacecraft pursuit-evasion problem as a stealth pursuit strategy of motion camouflage, in whic...
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Published in | Chinese journal of aeronautics Vol. 37; no. 3; pp. 312 - 319 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
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Elsevier Ltd
01.03.2024
Space Information Research Institute,Hangzhou Dianzi University,Hangzhou 310018,China%College of Electrical Engineering,Zhejiang University,Hangzhou 310027,China%Key Lab of Microsatellites,Chinese Academy of Sciences,Shanghai 201210,China |
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Abstract | This work is inspired by a stealth pursuit behavior called motion camouflage whereby a pursuer approaches an evader while the pursuer camouflages itself against a predetermined background. We formulate the spacecraft pursuit-evasion problem as a stealth pursuit strategy of motion camouflage, in which the pursuer tries to minimize a motion camouflage index defined in this paper. The Euler-Hill reference frame whose origin is set on the circular reference orbit is used to describe the dynamics. Based on the rule of motion camouflage, a guidance strategy in open-loop form to achieve motion camouflage index is derived in which the pursuer lies on the camouflage constraint line connecting the central spacecraft and evader. In order to dispose of the dependence on the evader acceleration in the open-loop guidance strategy, we further consider the motion camouflage pursuit problem within an infinite-horizon nonlinear quadratic differential game. The saddle point solution to the game is derived by using the state-dependent Riccati equation method, and the resulting closed-loop guidance strategy is effective in achieving motion camouflage. Simulations are performed to demonstrate the capabilities of the proposed guidance strategies for the pursuit–evasion game scenario. |
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AbstractList | This work is inspired by a stealth pursuit behavior called motion camouflage whereby a pursuer approaches an evader while the pursuer camouflages itself against a predetermined back-ground.We formulate the spacecraft pursuit-evasion problem as a stealth pursuit strategy of motion camouflage,in which the pursuer tries to minimize a motion camouflage index defined in this paper.The Euler-Hill reference frame whose origin is set on the circular reference orbit is used to describe the dynamics.Based on the rule of motion camouflage,a guidance strategy in open-loop form to achieve motion camouflage index is derived in which the pursuer lies on the camouflage constraint line connecting the central spacecraft and evader.In order to dispose of the dependence on the evader acceleration in the open-loop guidance strategy,we further consider the motion cam-ouflage pursuit problem within an infinite-horizon nonlinear quadratic differential game.The sad-dle point solution to the game is derived by using the state-dependent Riccati equation method,and the resulting closed-loop guidance strategy is effective in achieving motion camouflage.Simulations are performed to demonstrate the capabilities of the proposed guidance strategies for the pursuit-evasion game scenario. This work is inspired by a stealth pursuit behavior called motion camouflage whereby a pursuer approaches an evader while the pursuer camouflages itself against a predetermined background. We formulate the spacecraft pursuit-evasion problem as a stealth pursuit strategy of motion camouflage, in which the pursuer tries to minimize a motion camouflage index defined in this paper. The Euler-Hill reference frame whose origin is set on the circular reference orbit is used to describe the dynamics. Based on the rule of motion camouflage, a guidance strategy in open-loop form to achieve motion camouflage index is derived in which the pursuer lies on the camouflage constraint line connecting the central spacecraft and evader. In order to dispose of the dependence on the evader acceleration in the open-loop guidance strategy, we further consider the motion camouflage pursuit problem within an infinite-horizon nonlinear quadratic differential game. The saddle point solution to the game is derived by using the state-dependent Riccati equation method, and the resulting closed-loop guidance strategy is effective in achieving motion camouflage. Simulations are performed to demonstrate the capabilities of the proposed guidance strategies for the pursuit–evasion game scenario. |
Author | LI, Chaoyong LI, Jianqing ZHANG, Yonghe |
AuthorAffiliation | Space Information Research Institute,Hangzhou Dianzi University,Hangzhou 310018,China%College of Electrical Engineering,Zhejiang University,Hangzhou 310027,China%Key Lab of Microsatellites,Chinese Academy of Sciences,Shanghai 201210,China |
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Author_xml | – sequence: 1 givenname: Jianqing surname: LI fullname: LI, Jianqing organization: Space Information Research Institute, Hangzhou Dianzi University, Hangzhou 310018, China – sequence: 2 givenname: Chaoyong orcidid: 0000-0003-3565-3856 surname: LI fullname: LI, Chaoyong email: chaoyong@zju.edu.cn organization: College of Electrical Engineering, Zhejiang University, Hangzhou 310027, China – sequence: 3 givenname: Yonghe surname: ZHANG fullname: ZHANG, Yonghe organization: Key Lab of Microsatellites, Chinese Academy of Sciences, Shanghai 201210, China |
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Cites_doi | 10.2514/1.G002911 10.1371/journal.pbio.0040108 10.2514/1.G006409 10.1007/s00422-021-00907-4 10.1007/s13235-019-00316-0 10.1109/TNNLS.2020.3021037 10.2514/1.55821 10.1016/j.automatica.2010.05.027 10.2514/6.2020-0952 10.2514/1.37962 10.1016/j.actaastro.2019.01.011 10.1038/423604a 10.1007/BF00931368 10.2514/6.2014-4131 10.1109/TAES.2017.2725498 10.1007/s003590050015 10.1006/jtbi.2001.2449 10.3934/jimo.2015.11.1127 10.1109/TAES.2011.5751240 10.1088/1748-3190/aa7d65 10.1016/j.actaastro.2019.05.031 10.2514/1.48691 |
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Keywords | Guidance strategy Orbit control Motion camouflage Differential game Pursuit-evasion problem |
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