Jesionkowska, J., Wild, F., & Deval, Y. (2020). Active Learning Augmented Reality for STEAM Education—A Case Study. Education sciences, 10(8), 198-212. https://doi.org/10.3390/educsci10080198
Chicago Style (17th ed.) CitationJesionkowska, Joanna, Fridolin Wild, and Yann Deval. "Active Learning Augmented Reality for STEAM Education—A Case Study." Education Sciences 10, no. 8 (2020): 198-212. https://doi.org/10.3390/educsci10080198.
MLA (9th ed.) CitationJesionkowska, Joanna, et al. "Active Learning Augmented Reality for STEAM Education—A Case Study." Education Sciences, vol. 10, no. 8, 2020, pp. 198-212, https://doi.org/10.3390/educsci10080198.
Warning: These citations may not always be 100% accurate.