Defining Game-Mediated Second and Foreign Language Teaching and Learning: A Review

The game-mediated second and foreign language (GML2) field investigates how games can be used in facilitating L2 teaching and learning. This review explores how researchers define and differentiate among GML2 practices. A total of 51 publications from 2010 to 2021 were analyzed, revealing that only...

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Published inInternational journal of game-based learning Vol. 13; no. 1; pp. 1 - 15
Main Authors Gao, Yuchan, Gee, Elisabeth
Format Journal Article
LanguageEnglish
Published Hershey IGI Global 01.01.2023
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Abstract The game-mediated second and foreign language (GML2) field investigates how games can be used in facilitating L2 teaching and learning. This review explores how researchers define and differentiate among GML2 practices. A total of 51 publications from 2010 to 2021 were analyzed, revealing that only 40% of the publications defined GML2 practices, with the majority focused on the use of educational games. A key recommendation is that scholars clearly define specific types of GML2 practices in their empirical and conceptual work to build a more coherent body of scholarship.
AbstractList The game-mediated second and foreign language (GML2) field investigates how games can be used in facilitating L2 teaching and learning. This review explores how researchers define and differentiate among GML2 practices. A total of 51 publications from 2010 to 2021 were analyzed, revealing that only 40% of the publications defined GML2 practices, with the majority focused on the use of educational games. A key recommendation is that scholars clearly define specific types of GML2 practices in their empirical and conceptual work to build a more coherent body of scholarship.
Author Gao, Yuchan
Gee, Elisabeth
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SubjectTerms Educational Benefits
Educational Games
Empirical analysis
Foreign languages
Game Based Learning
Games
Learning
Learning Processes
Periodicals
Research Reports
Second Language Instruction
Second Language Learning
Teaching Methods
Title Defining Game-Mediated Second and Foreign Language Teaching and Learning: A Review
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