Gamifying Computer Science Education for Z Generation
Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Add...
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Published in | Information (Basel) Vol. 12; no. 11; p. 453 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Basel
MDPI AG
01.11.2021
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Subjects | |
Online Access | Get full text |
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