Gamifying Computer Science Education for Z Generation

Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Add...

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Bibliographic Details
Published inInformation (Basel) Vol. 12; no. 11; p. 453
Main Authors Jawad, Hadeel Mohammed, Tout, Samir
Format Journal Article
LanguageEnglish
Published Basel MDPI AG 01.11.2021
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