Gamifying Computer Science Education for Z Generation - Jawad, Hadeel Mohammed; Tout, Samir (Information (Basel), 2021)
Keywords: Algorithms; Code Genie; College students; Colleges & universities; Computer programming; Computer science; computer science education; data structures; Education; Electronic devices; Games; Gamification; gamifying; gamifying cybersecurity education; Java; Learning; Science education; sorting algorithms; Students; Teaching; Teaching methods; Teams