Gamifying Computer Science Education for Z Generation

Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Add...

Full description

Saved in:
Bibliographic Details
Published inInformation (Basel) Vol. 12; no. 11; p. 453
Main Authors Jawad, Hadeel Mohammed, Tout, Samir
Format Journal Article
LanguageEnglish
Published Basel MDPI AG 01.11.2021
Subjects
Online AccessGet full text

Cover

Loading…
Abstract Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Additionally, many students face difficulty in understanding computer science materials and algorithms. Gamifying computer science education is one of the suggested teaching methods to simplify topics and increase students’ engagement. Moreover, the field of computer science is dominated by males. The use of gamification could increase women’s interest in this field. This paper demonstrates different techniques that were developed by the researchers to employ gamification in teaching computer science topics. The data was collected at the end of the two different courses. Results show that students enjoyed the suggested teaching method and found it useful. This paper also demonstrates two tools and their gamification elements. These tools were developed by the researchers to help people learn computer programming and information security.
AbstractList Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Additionally, many students face difficulty in understanding computer science materials and algorithms. Gamifying computer science education is one of the suggested teaching methods to simplify topics and increase students’ engagement. Moreover, the field of computer science is dominated by males. The use of gamification could increase women’s interest in this field. This paper demonstrates different techniques that were developed by the researchers to employ gamification in teaching computer science topics. The data was collected at the end of the two different courses. Results show that students enjoyed the suggested teaching method and found it useful. This paper also demonstrates two tools and their gamification elements. These tools were developed by the researchers to help people learn computer programming and information security.
Author Tout, Samir
Jawad, Hadeel Mohammed
Author_xml – sequence: 1
  givenname: Hadeel Mohammed
  surname: Jawad
  fullname: Jawad, Hadeel Mohammed
– sequence: 2
  givenname: Samir
  surname: Tout
  fullname: Tout, Samir
BookMark eNptkE1LAzEQhoMoWGtv_oAFr67ma_NxlFJroeBBvXgJs9mkpLRJze4e-u9dW5EizmWG4Z1nZt4rdB5TdAjdEHzPmMYPIfpEKCGYV-wMjSiWqqRc6fOT-hJN2naNh5BScUVGqJrDNvh9iKtimra7vnO5eLXBReuKWdNb6EKKhU-5-CjmLrp8aFyjCw-b1k1-8hi9P83eps_l8mW-mD4uS8uE7EprvaSK1co1mnCs6or7WgiooKK1rRkI7iRgDlo0FVZOMgXaKsq0t03TcDZGiyO3SbA2uxy2kPcmQTCHRsorA7kLduMMd8LRASKkl1x7qVWtbS1g-JowsM3Auj2ydjl99q7tzDr1OQ7nGyowxZoTzQbV3VFlc2rb7PzvVoLNt8_m1OdBTv_IbegOFnUZwub_oS8H7oF8
CitedBy_id crossref_primary_10_34056_aujef_1331728
crossref_primary_10_3390_cryst12050671
crossref_primary_10_3390_educsci13030296
crossref_primary_10_1007_s10639_024_12477_6
crossref_primary_10_1080_14703297_2024_2377787
crossref_primary_10_33721_by_1518065
crossref_primary_10_1108_JARHE_02_2024_0072
Cites_doi 10.1145/2181037.2181040
10.1006/ceps.1999.1020
10.1109/EIT.2018.8500178
10.1109/TLT.2014.2329293
10.21125/iceri.2017.1865
10.1007/978-3-030-63128-4_69
10.1109/EIT.2018.8500194
10.1016/j.ijhcs.2014.09.006
10.1109/ICSPIS51252.2020.9340128
10.1016/j.compedu.2014.08.019
10.1109/EIT.2019.8833771
10.1007/s10902-006-9023-4
10.1016/j.compedu.2018.07.003
ContentType Journal Article
Copyright 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
Copyright_xml – notice: 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
DBID AAYXX
CITATION
3V.
7SC
7XB
8AL
8FD
8FE
8FG
8FK
ABUWG
AFKRA
ARAPS
AZQEC
BENPR
BGLVJ
CCPQU
DWQXO
GNUQQ
HCIFZ
JQ2
K7-
L7M
L~C
L~D
M0N
P5Z
P62
PHGZM
PHGZT
PIMPY
PKEHL
PQEST
PQGLB
PQQKQ
PQUKI
PRINS
Q9U
DOA
DOI 10.3390/info12110453
DatabaseName CrossRef
ProQuest Central (Corporate)
Computer and Information Systems Abstracts
ProQuest Central (purchase pre-March 2016)
Computing Database (Alumni Edition)
Technology Research Database
ProQuest SciTech Collection
ProQuest Technology Collection
ProQuest Central (Alumni) (purchase pre-March 2016)
ProQuest Central (Alumni)
ProQuest Central UK/Ireland
Advanced Technologies & Aerospace Collection
ProQuest Central Essentials
ProQuest Central
Technology Collection
ProQuest One Community College
ProQuest Central
ProQuest Central Student
SciTech Premium Collection
ProQuest Computer Science Collection
Computer Science Database
Advanced Technologies Database with Aerospace
Computer and Information Systems Abstracts – Academic
Computer and Information Systems Abstracts Professional
Computing Database
Advanced Technologies & Aerospace Database
ProQuest Advanced Technologies & Aerospace Collection
ProQuest Central Premium
ProQuest One Academic
ProQuest Publicly Available Content
ProQuest One Academic Middle East (New)
ProQuest One Academic Eastern Edition (DO NOT USE)
ProQuest One Applied & Life Sciences
ProQuest One Academic
ProQuest One Academic UKI Edition
ProQuest Central China
ProQuest Central Basic
DOAJ Directory of Open Access Journals
DatabaseTitle CrossRef
Publicly Available Content Database
Computer Science Database
ProQuest Central Student
Technology Collection
Technology Research Database
Computer and Information Systems Abstracts – Academic
ProQuest One Academic Middle East (New)
ProQuest Advanced Technologies & Aerospace Collection
ProQuest Central Essentials
ProQuest Computer Science Collection
Computer and Information Systems Abstracts
ProQuest Central (Alumni Edition)
SciTech Premium Collection
ProQuest One Community College
ProQuest Central China
ProQuest Central
ProQuest One Applied & Life Sciences
ProQuest Central Korea
ProQuest Central (New)
Advanced Technologies Database with Aerospace
Advanced Technologies & Aerospace Collection
ProQuest Computing
ProQuest Central Basic
ProQuest Computing (Alumni Edition)
ProQuest One Academic Eastern Edition
ProQuest Technology Collection
ProQuest SciTech Collection
Computer and Information Systems Abstracts Professional
Advanced Technologies & Aerospace Database
ProQuest One Academic UKI Edition
ProQuest One Academic
ProQuest One Academic (New)
ProQuest Central (Alumni)
DatabaseTitleList
Publicly Available Content Database
CrossRef
Database_xml – sequence: 1
  dbid: DOA
  name: DOAJ Directory of Open Access Journals
  url: https://www.doaj.org/
  sourceTypes: Open Website
– sequence: 2
  dbid: 8FG
  name: ProQuest Technology Collection
  url: https://search.proquest.com/technologycollection1
  sourceTypes: Aggregation Database
DeliveryMethod fulltext_linktorsrc
Discipline Engineering
Education
Computer Science
EISSN 2078-2489
ExternalDocumentID oai_doaj_org_article_4e6e250867f749f798b9cb6a48913acd
10_3390_info12110453
GroupedDBID .4I
5VS
8FE
8FG
AADQD
AAFWJ
AAYXX
ABDBF
ABUWG
ADBBV
ADMLS
AFKRA
AFPKN
AFZYC
ALMA_UNASSIGNED_HOLDINGS
ARAPS
AZQEC
BCNDV
BENPR
BGLVJ
BPHCQ
CCPQU
CITATION
DWQXO
GNUQQ
GROUPED_DOAJ
HCIFZ
IAO
K6V
K7-
KQ8
MK~
ML~
MODMG
M~E
OK1
P2P
P62
PHGZM
PHGZT
PIMPY
PQQKQ
PROAC
3V.
7SC
7XB
8AL
8FD
8FK
JQ2
L7M
L~C
L~D
M0N
PKEHL
PQEST
PQGLB
PQUKI
PRINS
Q9U
PUEGO
ID FETCH-LOGICAL-c367t-ccf7283b8ed91408b54fb66a5a52bcb3a64e7a04a96d508e738a9c8239fcddd43
IEDL.DBID BENPR
ISSN 2078-2489
IngestDate Wed Aug 27 01:20:31 EDT 2025
Fri Jul 25 07:38:56 EDT 2025
Thu Apr 24 22:49:17 EDT 2025
Tue Jul 01 04:24:45 EDT 2025
IsDoiOpenAccess true
IsOpenAccess true
IsPeerReviewed true
IsScholarly true
Issue 11
Language English
License https://creativecommons.org/licenses/by/4.0
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-c367t-ccf7283b8ed91408b54fb66a5a52bcb3a64e7a04a96d508e738a9c8239fcddd43
Notes ObjectType-Article-1
SourceType-Scholarly Journals-1
ObjectType-Feature-2
content type line 14
OpenAccessLink https://www.proquest.com/docview/2602094193?pq-origsite=%requestingapplication%
PQID 2602094193
PQPubID 2032384
ParticipantIDs doaj_primary_oai_doaj_org_article_4e6e250867f749f798b9cb6a48913acd
proquest_journals_2602094193
crossref_primary_10_3390_info12110453
crossref_citationtrail_10_3390_info12110453
ProviderPackageCode CITATION
AAYXX
PublicationCentury 2000
PublicationDate 2021-11-01
PublicationDateYYYYMMDD 2021-11-01
PublicationDate_xml – month: 11
  year: 2021
  text: 2021-11-01
  day: 01
PublicationDecade 2020
PublicationPlace Basel
PublicationPlace_xml – name: Basel
PublicationTitle Information (Basel)
PublicationYear 2021
Publisher MDPI AG
Publisher_xml – name: MDPI AG
References ref_14
ref_13
ref_12
ref_11
ref_10
Seaborn (ref_4) 2015; 74
Zainuddin (ref_28) 2018; 126
ref_19
Ibanez (ref_3) 2014; 7
ref_17
Kumar (ref_2) 2012; 2
ref_16
ref_15
Hanus (ref_29) 2015; 80
ref_25
ref_24
ref_23
Ryan (ref_26) 2000; 25
ref_22
ref_21
(ref_18) 2017; 17
ref_20
Ryan (ref_27) 2008; 9
Limantara (ref_1) 2019; 10
ref_8
ref_5
Varannai (ref_9) 2017; 8
ref_7
ref_6
References_xml – ident: ref_7
– ident: ref_5
  doi: 10.1145/2181037.2181040
– ident: ref_24
– volume: 25
  start-page: 54
  year: 2000
  ident: ref_26
  article-title: Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions
  publication-title: Contemp. Educ. Psychol.
  doi: 10.1006/ceps.1999.1020
– ident: ref_13
  doi: 10.1109/EIT.2018.8500178
– volume: 10
  start-page: 982
  year: 2019
  ident: ref_1
  article-title: The elements of gamification learning in higher education: A systematic literature review
  publication-title: Int. J. Mech. Eng. Technol.
– ident: ref_11
– volume: 17
  start-page: 5
  year: 2017
  ident: ref_18
  article-title: Cybersecurity Challenges in the Middle East
  publication-title: GCSP
– volume: 7
  start-page: 291
  year: 2014
  ident: ref_3
  article-title: Gamification for engaging computer science students in learning activities: A case study
  publication-title: IEEE Trans. Learn Technol.
  doi: 10.1109/TLT.2014.2329293
– ident: ref_10
  doi: 10.21125/iceri.2017.1865
– ident: ref_15
  doi: 10.1007/978-3-030-63128-4_69
– ident: ref_23
– ident: ref_21
– ident: ref_6
– ident: ref_8
– ident: ref_25
– ident: ref_14
  doi: 10.1109/EIT.2018.8500194
– volume: 74
  start-page: 14
  year: 2015
  ident: ref_4
  article-title: Gamification in theory and action: A survey
  publication-title: Int. J. Hum. Comput. Stud.
  doi: 10.1016/j.ijhcs.2014.09.006
– ident: ref_12
– ident: ref_19
  doi: 10.1109/ICSPIS51252.2020.9340128
– volume: 80
  start-page: 152
  year: 2015
  ident: ref_29
  article-title: Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
  publication-title: Comput. Educ.
  doi: 10.1016/j.compedu.2014.08.019
– volume: 8
  start-page: 1
  year: 2017
  ident: ref_9
  article-title: The use of gamification in higher education: An empirical study
  publication-title: Int. J. Adv. Comput. Sci. Appl.
– volume: 2
  start-page: 46
  year: 2012
  ident: ref_2
  article-title: Gamification in Education—Learn Computer Programming with Fun
  publication-title: IJCDS
– ident: ref_16
  doi: 10.1109/EIT.2019.8833771
– volume: 9
  start-page: 139
  year: 2008
  ident: ref_27
  article-title: Living well: A self-determination theory perspective on eudaimonia
  publication-title: J. Happiness Stud.
  doi: 10.1007/s10902-006-9023-4
– ident: ref_17
– ident: ref_22
– volume: 126
  start-page: 75
  year: 2018
  ident: ref_28
  article-title: Students’ learning performance and perceived motivation in gamified flipped-class instruction
  publication-title: Comput. Educ.
  doi: 10.1016/j.compedu.2018.07.003
– ident: ref_20
SSID ssj0000778481
Score 2.248163
SecondaryResourceType review_article
Snippet Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more...
SourceID doaj
proquest
crossref
SourceType Open Website
Aggregation Database
Enrichment Source
Index Database
StartPage 453
SubjectTerms Algorithms
Code Genie
College students
Colleges & universities
Computer programming
Computer science
computer science education
data structures
Education
Electronic devices
Games
Gamification
gamifying
gamifying cybersecurity education
Java
Learning
Science education
sorting algorithms
Students
Teaching
Teaching methods
Teams
SummonAdditionalLinks – databaseName: DOAJ Directory of Open Access Journals
  dbid: DOA
  link: http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwrV1LSwMxEA7Skx7EJ1ar5KAnCXU3s3kcVaxF0JOF4iXkCYJWsfX_O9ndlhURL17DkF2-SeZBZr4h5DQI8JyHgsVQBAaQSuaSD6woQ0oyeetVbhS-fxDjCdxNq2ln1FeuCWvogRvghhBFRDethEwSdJJaOe2dsJDf16wP2fqiz-skU7UNljLzxDeV7hzz-mHWV6YzwxCGf_NBNVX_D0tcu5fRFtls40J62fzPNlmLsx2y0WEL3CXVrX19rtuS6HIWA22vJl3VaVAMQukTbdik88IemYxuHq_HrJ16wDwXcsG8TxJ9vlMxaMx-lKsgOSFsZavSecetgCjtBVgtAuISJVdWe1VyjRiHAHyf9GZvs3hAaMrPsOAiD0pA4UoncbuAOUpyuJuwfXK-xMH4lhI8T6Z4MZgaZNRMF7U-OVtJvzdUGL_IXWVIVzKZwLpeQLWaVq3mL7X2yWCpENPeqrnB3At1DRhzHv7HN47IepkrVOrOwgHpLT4-4zGGGAt3Up-mLz_dzyA
  priority: 102
  providerName: Directory of Open Access Journals
Title Gamifying Computer Science Education for Z Generation
URI https://www.proquest.com/docview/2602094193
https://doaj.org/article/4e6e250867f749f798b9cb6a48913acd
Volume 12
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
link http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwfV1LTwIxEJ4IXPTgAzXig-xBT2YjbLtt92RARWKEGB-J8bLp05gooOL_d7oURI1eu22zmWmn33Sm3wDsG0Y1IaYZW9M0MaUuiZXTJm4mxjnutNTCPxTu9Vn3jl7cp_fhwu09pFVObWJhqM1Q-zvyI8TdCboiiDeOR6-xrxrlo6uhhEYJKmiChShDpX3Wv7qe3bI0OPd88ZOMd4L-_ZHXm6c1QyhDvp1FBWX_L4tcHDOdVVgO-DBqTRS6Bgt2UIWVae2FKGzFqq-2HDIzqrA0Ryq4Dum5fHkqXi9FP4dFs0ERYtXoIZqQTvuGDbjrnN2edONQHCHWhPFxrLXjCA2UsCZDJ0molDrFmExlmiitiGTUctmgMmMGQZjlRMhMi4RkqApjKNmE8mA4sFsQOR-tpcoSIxhtqkRxnM6gK-MUzsZkDQ6nYsp1YA73BSyec_QgvFDzeaHW4GDWezRhzPijX9tLfNbH81wXDcO3xzxsm5xaZhGkCcbxJzPHM6EyrZikProqtanB7lRfedh87_nXUtn-__MOLCY-RaV4WrgL5fHbh91DjDFWdSiJznkdKq3T3uVNPSyreuGxfwJwDdV5
linkProvider ProQuest
linkToHtml http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwtV1LTxsxEB5ROLQ98AhUDVDwoZzQisT22rsHhGhLCOVxAglxWfyskGhCIQjxp_iNzOwjpSB64-qXdsdjzzeeF8BXr6QTwneT4Ls-kTLyxEbnky73MerojMsoUPjwSPVP5M_T9HQCHppYGHKrbO7E8qL2Q0dv5BuIuzmqIog3tq7-JFQ1iqyrTQmNii32w_0dqmw3m3s_cH_XOO_tHH_vJ3VVgcQJpUeJc1GjTLVZ8DlqF5lNZbRKmdSk3DorjJJBm440ufKIXoIWmcldxkWO_-C9FLjuO5iSAiU5Rab3dsdvOh2tKTt95V-P_Z0N4hJKoobASfwj-coCAS_u_1Ko9WZhukajbLtinzmYCIMWzDSVHlh98FtU27n2A2nBxycpDOch3TW_L8pYKfZ8GhtPYoiM2RmrUlxTwwKcvAnRPsHkYDgIn4FFsg1LG4TPlOxabjUu51FxihZXU6YN6w2ZClfnKadyGZcF6itE1OIpUduwNh59VeXneGXcN6L4eAxl1S4bhte_ivqQFjKogJAwUxo_Mo86z2zurDKSbLnG-TYsN_tV1Ef9pvjLmIv_716F9_3jw4PiYO9ofwk-cHKOKYMal2FydH0bviC6GdmVkqUYnL81Dz8Cx1kOnQ
linkToPdf http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwtV3dTxQxEJ_gkRh9QDwlHqD2AZ7M5u7abrv7QIgIJx96IUYS4svST2KidwhnjP-afx0zu90TMfrG627b7E6nnd-0M78B2PBKOiH8MAt-6DMpI89sdD4bch-jjs64ghKF34_V_ok8PM1PF-BXmwtDYZXtnlhv1H7q6Iy8j7iboyuCeKMfU1jE8e5o--JbRhWk6Ka1LafRqMhR-PkD3berrYNdnOtNzkd7H9_sZ6nCQOaE0rPMuajRvtoi-BI9jcLmMlqlTG5ybp0VRsmgzUCaUnlEMkGLwpSu4KLE__FeChz3Hixq8oo6sLizNz7-MD_hGWhNXPVNtL0Q5aBPOkOUagijxB92sC4X8Jc1qE3caBmWEjZlrxtlegwLYdKFR23dB5a2gS5Vek5RIV14eIPQ8Ankb83Xz3XmFLvdjc07McTJ7BNrCK_pwVM4uROxrUBnMp2EZ8Ai3RRLG4QvlBxabjUO59GNihZHU6YHr1oxVS6xllPxjC8Vei8k1OqmUHuwOW990bB1_KPdDkl83oY4tusH08vzKi3ZSgYVECAWSuNHllGXhS2dVUbSza5xvgfr7XxVaeFfVb_VdPX_r1_CfdTf6t3B-GgNHnCKlKkzHNehM7v8Hp4j1JnZF0mnGJzdtRpfA7KYFC8
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Gamifying+Computer+Science+Education+for+Z+Generation&rft.jtitle=Information+%28Basel%29&rft.au=Hadeel+Mohammed+Jawad&rft.au=Tout%2C+Samir&rft.date=2021-11-01&rft.pub=MDPI+AG&rft.eissn=2078-2489&rft.volume=12&rft.issue=11&rft.spage=453&rft_id=info:doi/10.3390%2Finfo12110453&rft.externalDBID=HAS_PDF_LINK
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=2078-2489&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=2078-2489&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=2078-2489&client=summon