A Review of Digital Terrain Modeling

Terrains are a crucial component of three‐dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on capturing landforms in all their intricate detail, including eroded valleys arising from the interplay of varied phenomena, dendritic mountain ranges...

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Published inComputer graphics forum Vol. 38; no. 2; pp. 553 - 577
Main Authors Galin, Eric, Guérin, Eric, Peytavie, Adrien, Cordonnier, Guillaume, Cani, Marie‐Paule, Benes, Bedrich, Gain, James
Format Journal Article
LanguageEnglish
Published Oxford Blackwell Publishing Ltd 01.05.2019
Wiley
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Abstract Terrains are a crucial component of three‐dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on capturing landforms in all their intricate detail, including eroded valleys arising from the interplay of varied phenomena, dendritic mountain ranges, and complex river networks. Set against this visual complexity is the need for user control over terrain features, without which designers are unable to adequately express their artistic intent. This article provides an overview of current terrain modeling and authoring techniques, organized according to three categories: procedural modeling, physically‐based simulation of erosion and land formation processes, and example‐based methods driven by scanned terrain data. We compare and contrast these techniques according to several criteria, specifically: the variety of achievable landforms; realism from both a perceptual and geomorphological perspective; issues of scale in terms of terrain extent and sampling precision; the different interaction metaphors and attendant forms of user‐control, and computation and memory performance. We conclude with an in‐depth discussion of possible research directions and outstanding technical and scientific challenges.
AbstractList Terrains are a crucial component of three‐dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on capturing landforms in all their intricate detail, including eroded valleys arising from the interplay of varied phenomena, dendritic mountain ranges, and complex river networks. Set against this visual complexity is the need for user control over terrain features, without which designers are unable to adequately express their artistic intent. This article provides an overview of current terrain modeling and authoring techniques, organized according to three categories: procedural modeling, physically‐based simulation of erosion and land formation processes, and example‐based methods driven by scanned terrain data. We compare and contrast these techniques according to several criteria, specifically: the variety of achievable landforms; realism from both a perceptual and geomorphological perspective; issues of scale in terms of terrain extent and sampling precision; the different interaction metaphors and attendant forms of user‐control, and computation and memory performance. We conclude with an in‐depth discussion of possible research directions and outstanding technical and scientific challenges.
Author Galin, Eric
Benes, Bedrich
Gain, James
Cordonnier, Guillaume
Peytavie, Adrien
Guérin, Eric
Cani, Marie‐Paule
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Copyright 2019 The Author(s) Computer Graphics Forum © 2019 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
2019 The Eurographics Association and John Wiley & Sons Ltd.
Distributed under a Creative Commons Attribution 4.0 International License
Copyright_xml – notice: 2019 The Author(s) Computer Graphics Forum © 2019 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
– notice: 2019 The Eurographics Association and John Wiley & Sons Ltd.
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Snippet Terrains are a crucial component of three‐dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on...
Terrains are a crucial component of three-dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on...
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SubjectTerms Authoring
Categories and Subject Descriptors (according to ACM CCS): Shape Modeling [Computer Graphics]
Complexity
Computer graphics
Computer memory
Computer Science
Computer simulation
Erosion
Geomorphology
Graphics
Landforms
Metaphor
River networks
Sampling error
Terrain
Title A Review of Digital Terrain Modeling
URI https://onlinelibrary.wiley.com/doi/abs/10.1111%2Fcgf.13657
https://www.proquest.com/docview/2236162185
https://hal.science/hal-02097510
Volume 38
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