A review of immersive virtual reality serious games to enhance learning and training
The merger of game-based approaches and Virtual Reality (VR) environments that can enhance learning and training methodologies have a very promising future, reinforced by the widespread market-availability of affordable software and hardware tools for VR-environments. Rather than passive observers,...
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Published in | Multimedia tools and applications Vol. 79; no. 9-10; pp. 5501 - 5527 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
New York
Springer US
01.03.2020
Springer Nature B.V |
Subjects | |
Online Access | Get full text |
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