A synergy‐based control solution for overactuated characters: Application to throwing

In the current paper, we present a bio‐inspired solution for the control of overactuated models in animation, such as musculoskeletal models. This solution consists in the extraction of muscle synergies from human experiments, followed by a control method consisting of a series of optimizations to a...

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Published inComputer animation and virtual worlds Vol. 28; no. 6
Main Authors Cruz Ruiz, Ana Lucia, Pontonnier, Charles, Levy, Jonathan, Dumont, Georges
Format Journal Article
LanguageEnglish
Published Chichester, UK John Wiley & Sons, Ltd 01.11.2017
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ISSN1546-4261
1546-427X
DOI10.1002/cav.1743

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Abstract In the current paper, we present a bio‐inspired solution for the control of overactuated models in animation, such as musculoskeletal models. This solution consists in the extraction of muscle synergies from human experiments, followed by a control method consisting of a series of optimizations to adapt muscle parameters and synergies to match experimental data. We apply the framework on throwing motions, and the results show that these motions can be accurately reproduced on a character with a simplified muscular structure, while preserving important characteristics in the original synergies or control signals. We present a low‐dimensional solution for the control of overactuated models in animation, such as musculoskeletal models. Our framework extracts synergies from human subjects and adapts them through a series of optimizations.We apply the framework on throwing motions, and the results show that these motions can be accurately reproduced on a character with a simplified muscular structure, while preserving important characteristics in the original synergies or control signals.
AbstractList In the current paper, we present a bio‐inspired solution for the control of overactuated models in animation, such as musculoskeletal models. This solution consists in the extraction of muscle synergies from human experiments, followed by a control method consisting of a series of optimizations to adapt muscle parameters and synergies to match experimental data. We apply the framework on throwing motions, and the results show that these motions can be accurately reproduced on a character with a simplified muscular structure, while preserving important characteristics in the original synergies or control signals.
In the current paper, we present a bio‐inspired solution for the control of overactuated models in animation, such as musculoskeletal models. This solution consists in the extraction of muscle synergies from human experiments, followed by a control method consisting of a series of optimizations to adapt muscle parameters and synergies to match experimental data. We apply the framework on throwing motions, and the results show that these motions can be accurately reproduced on a character with a simplified muscular structure, while preserving important characteristics in the original synergies or control signals. We present a low‐dimensional solution for the control of overactuated models in animation, such as musculoskeletal models. Our framework extracts synergies from human subjects and adapts them through a series of optimizations.We apply the framework on throwing motions, and the results show that these motions can be accurately reproduced on a character with a simplified muscular structure, while preserving important characteristics in the original synergies or control signals.
Author Pontonnier, Charles
Levy, Jonathan
Dumont, Georges
Cruz Ruiz, Ana Lucia
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  givenname: Ana Lucia
  orcidid: 0000-0001-7517-4425
  surname: Cruz Ruiz
  fullname: Cruz Ruiz, Ana Lucia
  email: ana‐lucia.cruz‐ruiz@inria.fr
  organization: École Normale Supérieure de Rennes
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  givenname: Charles
  surname: Pontonnier
  fullname: Pontonnier, Charles
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  givenname: Jonathan
  surname: Levy
  fullname: Levy, Jonathan
  organization: École Normale Supérieure de Rennes
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  givenname: Georges
  surname: Dumont
  fullname: Dumont, Georges
  organization: École Normale Supérieure de Rennes
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Keywords motion synthesis
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optimization
musculoskeletal model
physics-based animation
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Snippet In the current paper, we present a bio‐inspired solution for the control of overactuated models in animation, such as musculoskeletal models. This solution...
In the current paper, we present a bio-inspired solution for the control of overactuated models in animation, such as musculoskeletal models. This solution...
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SubjectTerms Animation
Biomechanics
Biomimetics
Computer Science
Mechanics
Modeling and Simulation
motion synthesis
Muscles
musculoskeletal model
optimization
Physics
physics‐based animation
Throwing
Title A synergy‐based control solution for overactuated characters: Application to throwing
URI https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fcav.1743
https://www.proquest.com/docview/1972246372
https://inria.hal.science/hal-01377058
Volume 28
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