A synergy‐based control solution for overactuated characters: Application to throwing
In the current paper, we present a bio‐inspired solution for the control of overactuated models in animation, such as musculoskeletal models. This solution consists in the extraction of muscle synergies from human experiments, followed by a control method consisting of a series of optimizations to a...
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Published in | Computer animation and virtual worlds Vol. 28; no. 6 |
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Main Authors | , , , |
Format | Journal Article |
Language | English |
Published |
Chichester, UK
John Wiley & Sons, Ltd
01.11.2017
Wiley Subscription Services, Inc Wiley |
Subjects | |
Online Access | Get full text |
ISSN | 1546-4261 1546-427X |
DOI | 10.1002/cav.1743 |
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Abstract | In the current paper, we present a bio‐inspired solution for the control of overactuated models in animation, such as musculoskeletal models. This solution consists in the extraction of muscle synergies from human experiments, followed by a control method consisting of a series of optimizations to adapt muscle parameters and synergies to match experimental data. We apply the framework on throwing motions, and the results show that these motions can be accurately reproduced on a character with a simplified muscular structure, while preserving important characteristics in the original synergies or control signals.
We present a low‐dimensional solution for the control of overactuated models in animation, such as musculoskeletal models. Our framework extracts synergies from human subjects and adapts them through a series of optimizations.We apply the framework on throwing motions, and the results show that these motions can be accurately reproduced on a character with a simplified muscular structure, while preserving important characteristics in the original synergies or control signals. |
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AbstractList | In the current paper, we present a bio‐inspired solution for the control of overactuated models in animation, such as musculoskeletal models. This solution consists in the extraction of muscle synergies from human experiments, followed by a control method consisting of a series of optimizations to adapt muscle parameters and synergies to match experimental data. We apply the framework on throwing motions, and the results show that these motions can be accurately reproduced on a character with a simplified muscular structure, while preserving important characteristics in the original synergies or control signals. In the current paper, we present a bio‐inspired solution for the control of overactuated models in animation, such as musculoskeletal models. This solution consists in the extraction of muscle synergies from human experiments, followed by a control method consisting of a series of optimizations to adapt muscle parameters and synergies to match experimental data. We apply the framework on throwing motions, and the results show that these motions can be accurately reproduced on a character with a simplified muscular structure, while preserving important characteristics in the original synergies or control signals. We present a low‐dimensional solution for the control of overactuated models in animation, such as musculoskeletal models. Our framework extracts synergies from human subjects and adapts them through a series of optimizations.We apply the framework on throwing motions, and the results show that these motions can be accurately reproduced on a character with a simplified muscular structure, while preserving important characteristics in the original synergies or control signals. |
Author | Pontonnier, Charles Levy, Jonathan Dumont, Georges Cruz Ruiz, Ana Lucia |
Author_xml | – sequence: 1 givenname: Ana Lucia orcidid: 0000-0001-7517-4425 surname: Cruz Ruiz fullname: Cruz Ruiz, Ana Lucia email: ana‐lucia.cruz‐ruiz@inria.fr organization: École Normale Supérieure de Rennes – sequence: 2 givenname: Charles surname: Pontonnier fullname: Pontonnier, Charles organization: École Normale Supérieure de Rennes – sequence: 3 givenname: Jonathan surname: Levy fullname: Levy, Jonathan organization: École Normale Supérieure de Rennes – sequence: 4 givenname: Georges surname: Dumont fullname: Dumont, Georges organization: École Normale Supérieure de Rennes |
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Snippet | In the current paper, we present a bio‐inspired solution for the control of overactuated models in animation, such as musculoskeletal models. This solution... In the current paper, we present a bio-inspired solution for the control of overactuated models in animation, such as musculoskeletal models. This solution... |
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SubjectTerms | Animation Biomechanics Biomimetics Computer Science Mechanics Modeling and Simulation motion synthesis Muscles musculoskeletal model optimization Physics physics‐based animation Throwing |
Title | A synergy‐based control solution for overactuated characters: Application to throwing |
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