Let us rethink how to teach mathematics using gaming principles

This study explored the gaming principles that fitted well in the theory of learning in good computer games and attempted to incorporate those principles into mathematics education. A qualitative dominant mixed methods approach was employed, in which qualitative interviews [eight students, six teach...

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Published inInternational journal of mathematical education in science and technology Vol. 52; no. 8; pp. 1175 - 1194
Main Authors Yong, Su-Ting, Karjanto, Natanael, Gates, Peter, Chan, Tak-Yee Andy, Khin, Than-Myint
Format Journal Article
LanguageEnglish
Published London Taylor & Francis 14.09.2021
Taylor & Francis Ltd
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Abstract This study explored the gaming principles that fitted well in the theory of learning in good computer games and attempted to incorporate those principles into mathematics education. A qualitative dominant mixed methods approach was employed, in which qualitative interviews [eight students, six teachers and eight parents] and quantitative surveys [students, n = 174] were administered concurrently to explore the participants' thoughts and beliefs about mathematics education and computer games. Initially, gaming principles were identified and compared with the existing mathematics classroom setting. Then, a gamified approach was proposed. Data collected has indicated that the current mathematics education tends to be exam-oriented, predominantly product-focused, emphasizes drill-and-practice, without instant feedback, where mistakes are not welcomed and there is an absence of story. On the other hand, students learn differently when playing computer games. Gameplay is process-focused and involves problem-based learning, where instant feedback is provided. Computer games work on the principle of failing forward and often include stories. By applying the gaming principles into mathematics education, the authors propose mathematics education to be process-focused, problem-based, and promote an attitude of learning from mistakes, and suggest an introduction of storytelling into classroom activities.
AbstractList This study explored the gaming principles that fitted well in the theory of learning in good computer games and attempted to incorporate those principles into mathematics education. A qualitative dominant mixed methods approach was employed, in which qualitative interviews [eight students, six teachers and eight parents] and quantitative surveys [students, n = 174] were administered concurrently to explore the participants' thoughts and beliefs about mathematics education and computer games. Initially, gaming principles were identified and compared with the existing mathematics classroom setting. Then, a gamified approach was proposed. Data collected has indicated that the current mathematics education tends to be exam-oriented, predominantly product-focused, emphasizes drill-and-practice, without instant feedback, where mistakes are not welcomed and there is an absence of story. On the other hand, students learn differently when playing computer games. Gameplay is process-focused and involves problem-based learning, where instant feedback is provided. Computer games work on the principle of failing forward and often include stories. By applying the gaming principles into mathematics education, the authors propose mathematics education to be process-focused, problem-based, and promote an attitude of learning from mistakes, and suggest an introduction of storytelling into classroom activities.
Audience Secondary Education
Author Yong, Su-Ting
Khin, Than-Myint
Karjanto, Natanael
Gates, Peter
Chan, Tak-Yee Andy
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Snippet This study explored the gaming principles that fitted well in the theory of learning in good computer games and attempted to incorporate those principles into...
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SubjectTerms Class Activities
Classrooms
Comparative Analysis
Competence
Computer & video games
Computer Games
constructivism
Drills (Practice)
Education
experiential
failing forward
Feedback
Feedback (Response)
Foreign Countries
Gaming principles
instant feedback
Learning Theories
Learning theory
Mathematical analysis
Mathematics education
Mathematics Instruction
Mathematics Tests
motivation
Personal Autonomy
Principles
Problem Based Learning
problem-based
Secondary School Students
situated
stories
Story Telling
Student Attitudes
Students
Teaching Methods
Title Let us rethink how to teach mathematics using gaming principles
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