A virtual reality role-playing serious game for experiential learning - Alrehaili, Enas Abdulrahman; Al Osman, Hussein (Interactive learning environments, 2022)
Keywords: Adolescents; Bees; Computer & video games; Computer Simulation; Education; Educational software; Experiential learning; Foreign Countries; Game Based Learning; Games; HMD; immersive; Learning; learning effectiveness; Players; Program Effectiveness; Retention (Psychology); Role Playing; serious games; Student Attitudes; Student Motivation; Virtual Reality; Canada