A virtual reality role-playing serious game for experiential learning

Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RP...

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Published inInteractive learning environments Vol. 30; no. 5; pp. 922 - 935
Main Authors Alrehaili, Enas Abdulrahman, Al Osman, Hussein
Format Journal Article
LanguageEnglish
Published Abingdon Routledge 19.05.2022
Taylor & Francis Ltd
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Abstract Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RPG to educate players about the behavior of honeybees. The player adopts the role of a honeybee and experiences a virtual world mimicking the real one from the honeybee's perspective. Unlike most studies in educational VR, we assess the impact of immersion on knowledge gain by testing the players' knowledge on the subject before, immediately after, and one week following the use of the system. We also compare the proposed system with both a conventional and a desktop VR-RPG approach. The results indicate that students significantly gained knowledge in all methods compared to the pre-test. We found that the immersion level for both tested VR-RPGs did not have a significant effect on learning. However, the study showed an improvement in knowledge retention for the desktop VR-RPG users compared to those of the conventional method. Moreover, the results revealed that users of the immersive and desktop VR-RPGs were more motivated and engaged compared to those of the conventional method.
AbstractList Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RPG to educate players about the behavior of honeybees. The player adopts the role of a honeybee and experiences a virtual world mimicking the real one from the honeybee's perspective. Unlike most studies in educational VR, we assess the impact of immersion on knowledge gain by testing the players' knowledge on the subject before, immediately after, and one week following the use of the system. We also compare the proposed system with both a conventional and a desktop VR-RPG approach. The results indicate that students significantly gained knowledge in all methods compared to the pre-test. We found that the immersion level for both tested VR-RPGs did not have a significant effect on learning. However, the study showed an improvement in knowledge retention for the desktop VR-RPG users compared to those of the conventional method. Moreover, the results revealed that users of the immersive and desktop VR-RPGs were more motivated and engaged compared to those of the conventional method.
Author Alrehaili, Enas Abdulrahman
Al Osman, Hussein
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  surname: Alrehaili
  fullname: Alrehaili, Enas Abdulrahman
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  givenname: Hussein
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  surname: Al Osman
  fullname: Al Osman, Hussein
  email: halosman@uottawa.ca
  organization: School of Electrical Engineering and Computer Science, University of Ottawa
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Snippet Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing...
Educational systems can benefit from Virtual Reality’s (VR) ability to support experiential learning. In particular, VR based games, especially role-playing...
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SubjectTerms Adolescents
Bees
Computer & video games
Computer Simulation
Education
Educational software
Experiential learning
Foreign Countries
Game Based Learning
Games
HMD
immersive
Learning
learning effectiveness
Players
Program Effectiveness
Retention (Psychology)
Role Playing
serious games
Student Attitudes
Student Motivation
Virtual Reality
Title A virtual reality role-playing serious game for experiential learning
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