The effects of a mobile gamification app on elementary students' Spanish achievement and self-efficacy - Rachels, Jason R.; Rockinson-Szapkiw, Amanda J. (Computer assisted language learning, 2018)
Keywords: Academic achievement; Achievement Gains; Adaptive control; Adaptive learning; applications in subject areas; Applications programs; Comparative Analysis; Computer Assisted Instruction; Computer assisted language learning; Computer Games; Computer Software; Control equipment; Control Groups; Covariance; Educational activities; Effectiveness; Elementary education; Elementary School Students; Experimental Groups; FLES; Foreign languages; Gamification; Grade 3; Grade 4; Grammar; improving classroom teaching; intelligent tutoring systems; interactive learning environments; Intermediate Grades; Language instruction; Learning; Learning Activities; Mobile computing; Multiple choice; Multiple Choice Tests; Pretests Posttests; Quasiexperimental Design; Scaffolding (Teaching Technique); Second Language Instruction; Second Language Learning; Self Efficacy; Sociocultural Patterns; Software; Spanish; Spanish as a second language instruction; Spanish as a second language learning; Spanish language; Statistical Analysis; Students; Surveys; Teaching Methods; Telecommunications; Vocabulary Development; Florida