Rachels, J. R., & Rockinson-Szapkiw, A. J. (2018). The effects of a mobile gamification app on elementary students' Spanish achievement and self-efficacy. Computer assisted language learning, 31(1-2), 72-89. https://doi.org/10.1080/09588221.2017.1382536
Chicago Style (17th ed.) CitationRachels, Jason R., and Amanda J. Rockinson-Szapkiw. "The Effects of a Mobile Gamification App on Elementary Students' Spanish Achievement and Self-efficacy." Computer Assisted Language Learning 31, no. 1-2 (2018): 72-89. https://doi.org/10.1080/09588221.2017.1382536.
MLA (9th ed.) CitationRachels, Jason R., and Amanda J. Rockinson-Szapkiw. "The Effects of a Mobile Gamification App on Elementary Students' Spanish Achievement and Self-efficacy." Computer Assisted Language Learning, vol. 31, no. 1-2, 2018, pp. 72-89, https://doi.org/10.1080/09588221.2017.1382536.