Use of virtual reality as an educational tool: a comparison between engineering students and teachers
Today, teaching faces several challenges, including students' difficulty in understanding abstract concepts and lack of motivation. To address these problems, the use of virtual reality (VR) has been explored as an innovative and potentially effective educational tool. However, so far, the effe...
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Published in | IEEE access Vol. 12; p. 1 |
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Main Authors | , , , , , , |
Format | Journal Article |
Language | English |
Published |
Piscataway
IEEE
01.01.2024
The Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
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Abstract | Today, teaching faces several challenges, including students' difficulty in understanding abstract concepts and lack of motivation. To address these problems, the use of virtual reality (VR) has been explored as an innovative and potentially effective educational tool. However, so far, the effectiveness of VR applications and the perception of their use lack a clear and effective approach to be used to support education. The importance of addressing this problem lies in the need to improve the quality of teaching using emerging technologies. It is for this reason that it is important to find new strategies to improve the effectiveness of teaching using VR. In this context, this research presents the results of the FreeDev application, previously validated with 20 teachers and with 80 engineering students from a private university. FreeDev is a VR application designed to support the teaching of basic programming, it is aimed as an educational tool to provide an immersive experience to students on how to get started in programming and computational thinking. FreeDev has been well accepted, and both teachers and engineering students see it as a tool that can be used to support education. It is hoped that this research will contribute to the advancement of knowledge in the field of education. |
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AbstractList | Today, teaching faces several challenges, including students' difficulty in understanding abstract concepts and lack of motivation. To address these problems, the use of virtual reality (VR) has been explored as an innovative and potentially effective educational tool. However, so far, the effectiveness of VR applications and the perception of their use lack a clear and effective approach to be used to support education. The importance of addressing this problem lies in the need to improve the quality of teaching using emerging technologies. It is for this reason that it is important to find new strategies to improve the effectiveness of teaching using VR. In this context, this research presents the results of the FreeDev application, previously validated with 20 teachers and with 80 engineering students from a private university. FreeDev is a VR application designed to support the teaching of basic programming, it is aimed as an educational tool to provide an immersive experience to students on how to get started in programming and computational thinking. FreeDev has been well accepted, and both teachers and engineering students see it as a tool that can be used to support education. It is hoped that this research will contribute to the advancement of knowledge in the field of education. |
Author | Rawas, Soha Samala, Agariadne Dwingo Yanez, Anita Guerrero-Arias, Andrea Criollo-C, Santiago Lujan-Mora, Sergio Cerezo, Jose |
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SubjectTerms | active learning authentic learning Authentication Colleges & universities Education Effectiveness Engineering education Games Learning systems Programming profession Students Teachers Teaching Training data Usability Video games Virtual reality Visualization VR application VR developer |
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Title | Use of virtual reality as an educational tool: a comparison between engineering students and teachers |
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