Human–virtual character interaction: Toward understanding the influence of haptic feedback

In this study, we compare haptic feedback and nonhaptic feedback conditions in which virtual characters bump into the participant who is immersed in a virtual environment. A questionnaire was developed to determine the influence of haptic feedback on a number of concepts (presence, embodiment, posit...

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Published inComputer animation and virtual worlds Vol. 30; no. 3-4
Main Authors Krogmeier, Claudia, Mousas, Christos, Whittinghill, David
Format Journal Article
LanguageEnglish
Published Chichester Wiley Subscription Services, Inc 01.05.2019
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Abstract In this study, we compare haptic feedback and nonhaptic feedback conditions in which virtual characters bump into the participant who is immersed in a virtual environment. A questionnaire was developed to determine the influence of haptic feedback on a number of concepts (presence, embodiment, positive and negative affect, interaction realism with virtual character, and haptic feedback realism). Physiological data were also collected using galvanic skin response (GSR) to investigate the influence of haptic feedback on physiological arousal during human–virtual character interaction. Five conditions were developed (no haptic feedback, full intensity, half intensity, incorrect position, and delayed timing) to determine which aspects of haptic feedback are most important in influencing participant responses. Significant differences were found in embodiment, realism of virtual character interaction, and haptic feedback realism. In addition, significant differences were found in GSR amplitude after the first interaction with the virtual character. Implications for further research are discussed. We compare haptic feedback and nonhaptic feedback conditions in which virtual characters bump into the participant who is immersed in a virtual environment. Five conditions were developed (no haptic feedback, full intensity, half intensity, incorrect position, and delayed timing) to determine which aspects of haptic feedback are most important in influencing participant responses. Significant differences were found in embodiment, realism of virtual character interaction, and haptic feedback realism as well as in GSR amplitude after the first interaction with the virtual character.
AbstractList In this study, we compare haptic feedback and nonhaptic feedback conditions in which virtual characters bump into the participant who is immersed in a virtual environment. A questionnaire was developed to determine the influence of haptic feedback on a number of concepts (presence, embodiment, positive and negative affect, interaction realism with virtual character, and haptic feedback realism). Physiological data were also collected using galvanic skin response (GSR) to investigate the influence of haptic feedback on physiological arousal during human–virtual character interaction. Five conditions were developed (no haptic feedback, full intensity, half intensity, incorrect position, and delayed timing) to determine which aspects of haptic feedback are most important in influencing participant responses. Significant differences were found in embodiment, realism of virtual character interaction, and haptic feedback realism. In addition, significant differences were found in GSR amplitude after the first interaction with the virtual character. Implications for further research are discussed.
In this study, we compare haptic feedback and nonhaptic feedback conditions in which virtual characters bump into the participant who is immersed in a virtual environment. A questionnaire was developed to determine the influence of haptic feedback on a number of concepts (presence, embodiment, positive and negative affect, interaction realism with virtual character, and haptic feedback realism). Physiological data were also collected using galvanic skin response (GSR) to investigate the influence of haptic feedback on physiological arousal during human–virtual character interaction. Five conditions were developed (no haptic feedback, full intensity, half intensity, incorrect position, and delayed timing) to determine which aspects of haptic feedback are most important in influencing participant responses. Significant differences were found in embodiment, realism of virtual character interaction, and haptic feedback realism. In addition, significant differences were found in GSR amplitude after the first interaction with the virtual character. Implications for further research are discussed. We compare haptic feedback and nonhaptic feedback conditions in which virtual characters bump into the participant who is immersed in a virtual environment. Five conditions were developed (no haptic feedback, full intensity, half intensity, incorrect position, and delayed timing) to determine which aspects of haptic feedback are most important in influencing participant responses. Significant differences were found in embodiment, realism of virtual character interaction, and haptic feedback realism as well as in GSR amplitude after the first interaction with the virtual character.
Author Krogmeier, Claudia
Whittinghill, David
Mousas, Christos
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Snippet In this study, we compare haptic feedback and nonhaptic feedback conditions in which virtual characters bump into the participant who is immersed in a virtual...
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SubjectTerms Arousal
Feedback
Galvanic skin response
haptic feedback
haptic vest
Human-computer interaction
Physiology
Realism
virtual bump
virtual characters
Virtual environments
virtual reality
Title Human–virtual character interaction: Toward understanding the influence of haptic feedback
URI https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fcav.1883
https://www.proquest.com/docview/2247221755
Volume 30
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