The impact of virtual agents’ multimodal communication on brain activity and cognitive load in Virtual Reality
Related research has shown that collaborating with Intelligent Virtual Agents (IVAs) embodied in Augmented Reality (AR) or Virtual Reality (VR) can improve task performance and reduce task load. Human cognition and behaviors are controlled by brain activities, which can be captured and reflected by...
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Published in | Frontiers in virtual reality Vol. 3 |
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Main Authors | , , , , , |
Format | Journal Article |
Language | English |
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29.11.2022
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Abstract | Related research has shown that collaborating with Intelligent Virtual Agents (IVAs) embodied in Augmented Reality (AR) or Virtual Reality (VR) can improve task performance and reduce task load. Human cognition and behaviors are controlled by brain activities, which can be captured and reflected by Electroencephalogram (EEG) signals. However, little research has been done to understand users’ cognition and behaviors using EEG while interacting with IVAs embodied in AR and VR environments. In this paper, we investigate the impact of the virtual agent’s multimodal communication in VR on users’ EEG signals as measured by alpha band power. We develop a desert survival game where the participants make decisions collaboratively with the virtual agent in VR. We evaluate three different communication methods based on a within-subject pilot study: 1) a Voice-only Agent, 2) an Embodied Agent with speech and gaze, and 3) a Gestural Agent with a gesture pointing at the object while talking about it. No significant difference was found in the EEG alpha band power. However, the alpha band ERD/ERS calculated around the moment when the virtual agent started speaking indicated providing a virtual body for the sudden speech could avoid the abrupt attentional demand when the agent started speaking. Moreover, a sudden gesture coupled with the speech induced more attentional demands, even though the speech was matched with the virtual body. This work is the first to explore the impact of IVAs’ interaction methods in VR on users’ brain activity, and our findings contribute to the IVAs interaction design. |
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AbstractList | Related research has shown that collaborating with Intelligent Virtual Agents (IVAs) embodied in Augmented Reality (AR) or Virtual Reality (VR) can improve task performance and reduce task load. Human cognition and behaviors are controlled by brain activities, which can be captured and reflected by Electroencephalogram (EEG) signals. However, little research has been done to understand users’ cognition and behaviors using EEG while interacting with IVAs embodied in AR and VR environments. In this paper, we investigate the impact of the virtual agent’s multimodal communication in VR on users’ EEG signals as measured by alpha band power. We develop a desert survival game where the participants make decisions collaboratively with the virtual agent in VR. We evaluate three different communication methods based on a within-subject pilot study: 1) a Voice-only Agent, 2) an Embodied Agent with speech and gaze, and 3) a Gestural Agent with a gesture pointing at the object while talking about it. No significant difference was found in the EEG alpha band power. However, the alpha band ERD/ERS calculated around the moment when the virtual agent started speaking indicated providing a virtual body for the sudden speech could avoid the abrupt attentional demand when the agent started speaking. Moreover, a sudden gesture coupled with the speech induced more attentional demands, even though the speech was matched with the virtual body. This work is the first to explore the impact of IVAs’ interaction methods in VR on users’ brain activity, and our findings contribute to the IVAs interaction design. |
Author | Chang, Zhuang Bai, Huidong Gupta, Kunal He, Weiping Billinghurst, Mark Zhang, Li |
Author_xml | – sequence: 1 givenname: Zhuang surname: Chang fullname: Chang, Zhuang – sequence: 2 givenname: Huidong surname: Bai fullname: Bai, Huidong – sequence: 3 givenname: Li surname: Zhang fullname: Zhang, Li – sequence: 4 givenname: Kunal surname: Gupta fullname: Gupta, Kunal – sequence: 5 givenname: Weiping surname: He fullname: He, Weiping – sequence: 6 givenname: Mark surname: Billinghurst fullname: Billinghurst, Mark |
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Cites_doi | 10.1207/s15326985ep3801_1 10.1080/14639220210159717 10.1016/s0167-8760(97)00773-3 10.1109/mc.2008.410 10.1023/a:1022193728205 10.1016/j.chb.2010.05.031 10.1371/journal.pone.0216290 10.1207/s15516709cog1202_4 10.1016/j.conb.2004.03.012 10.1016/j.ijhcs.2010.10.001 10.1016/j.neuropsychologia.2018.04.025 10.1080/10447318.2021.1898851 10.3389/fpsyg.2020.554706 10.1146/annurev.neuro.24.1.167 10.1111/1467-9280.00118 10.1038/srep15924 10.1016/j.neubiorev.2012.12.002 10.1007/978-3-030-04110-6_1 10.1016/s1388-2457(00)00527-7 10.1100/tsw.2009.83 10.3389/frobt.2021.634520 10.1016/j.neuron.2007.10.012 10.1007/s10458-015-9286-4 10.1073/pnas.92.18.8135 10.1016/j.neulet.2003.09.044 10.1016/s0167-8760(96)00053-0 10.1016/s0165-0173(98)00056-3 10.1109/taffc.2016.2582490 10.1007/s10648-010-9130-y 10.1023/b:truc.0000021806.17516.d0 10.1016/j.procs.2016.04.068 10.3389/frvir.2021.697367 10.1006/smns.1996.0007 10.1007/978-1-4613-0259-9_1 |
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