A cost-effective interactive 3D virtual reality system applied to military live firing training

The goal of the present study was to develop a cost-effective, man–machine digital interface, to improve students’ real-world firing range training, results, and achievement scores. A serious game-based learning environment was developed, integrating invisible laser infrared technology, 1:1 real-sca...

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Published inVirtual reality : the journal of the Virtual Reality Society Vol. 20; no. 2; pp. 127 - 140
Main Authors Bhagat, Kaushal Kumar, Liou, Wei-Kai, Chang, Chun-Yen
Format Journal Article
LanguageEnglish
Published London Springer London 01.06.2016
Springer Nature B.V
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Abstract The goal of the present study was to develop a cost-effective, man–machine digital interface, to improve students’ real-world firing range training, results, and achievement scores. A serious game-based learning environment was developed, integrating invisible laser infrared technology, 1:1 real-scale rifle guns with recoil effects, as well as 3D interactive virtual reality (VR) military training digital information content, to train students in military live firing. To evaluate the effectiveness of the proposed design, students’ performance, in terms of their learning achievement and learning motivation, was examined. One hundred and sixty high school students from Taiwan were divided into four individual groups of 40 students each, with one control group and three experimental groups (EG1, EG2, and EG3). The data were analyzed by one-way analysis of variance. The results of this cost-effective 3D VR showed significantly better learning motivation, learning outcomes, and positive impacts on users’ actual live firing achievement scores.
AbstractList The goal of the present study was to develop a cost-effective, man-machine digital interface, to improve students' real-world firing range training, results, and achievement scores. A serious game-based learning environment was developed, integrating invisible laser infrared technology, 1:1 real-scale rifle guns with recoil effects, as well as 3D interactive virtual reality (VR) military training digital information content, to train students in military live firing. To evaluate the effectiveness of the proposed design, students' performance, in terms of their learning achievement and learning motivation, was examined. One hundred and sixty high school students from Taiwan were divided into four individual groups of 40 students each, with one control group and three experimental groups (EG1, EG2, and EG3). The data were analyzed by one-way analysis of variance. The results of this cost-effective 3D VR showed significantly better learning motivation, learning outcomes, and positive impacts on users' actual live firing achievement scores.
Author Liou, Wei-Kai
Chang, Chun-Yen
Bhagat, Kaushal Kumar
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  fullname: Bhagat, Kaushal Kumar
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  givenname: Wei-Kai
  surname: Liou
  fullname: Liou, Wei-Kai
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  givenname: Chun-Yen
  orcidid: 0000-0003-2373-2004
  surname: Chang
  fullname: Chang, Chun-Yen
  email: changcy@ntnu.edu.tw
  organization: Graduate Institute of Science Education, National Taiwan Normal University, Science Education Center, National Taiwan Normal University, Department of Earth Sciences, National Taiwan Normal University
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Snippet The goal of the present study was to develop a cost-effective, man–machine digital interface, to improve students’ real-world firing range training, results,...
The goal of the present study was to develop a cost-effective, man-machine digital interface, to improve students' real-world firing range training, results,...
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SubjectTerms Artificial Intelligence
Computer Graphics
Computer Science
Cost effectiveness
Firing
Image Processing and Computer Vision
Infrared lasers
Interactive
Learning
Military
Military training
Motivation
Original Article
Robot learning
Students
Studies
Three dimensional
Training
User Interfaces and Human Computer Interaction
Virtual reality
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Title A cost-effective interactive 3D virtual reality system applied to military live firing training
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