Virtual meeting rooms: from observation to simulation

Much working time is spent in meetings and, as a consequence, meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of meeting rooms, where various modalities such as speech, gaze, distance, gestures and facial expressions can be control...

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Published inAI & society Vol. 22; no. 2; pp. 133 - 144
Main Authors Reidsma, Dennis, op den Akker, Rieks, Rienks, Rutger, Poppe, Ronald, Nijholt, Anton, Heylen, Dirk, Zwiers, Job
Format Journal Article
LanguageEnglish
Published London Springer Nature B.V 01.11.2007
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Abstract Much working time is spent in meetings and, as a consequence, meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of meeting rooms, where various modalities such as speech, gaze, distance, gestures and facial expressions can be controlled. This allows VMRs to be used to improve remote meeting participation, to visualize multimedia data and as an instrument for research into social interaction in meetings. This paper describes how these three uses can be realized in a VMR. We describe the process from observation through annotation to simulation and a model that describes the relations between the annotated features of verbal and non-verbal conversational behavior. As an example of social perception research in the VMR, we describe an experiment to assess human observers' accuracy for head orientation. [PUBLICATION ABSTRACT]
AbstractList Much working time is spent in meetings and, as a consequence, meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of meeting rooms, where various modalities such as speech, gaze, distance, gestures and facial expressions can be controlled. This allows VMRs to be used to improve remote meeting participation, to visualize multimedia data and as an instrument for research into social interaction in meetings. This paper describes how these three uses can be realized in a VMR. We describe the process from observation through annotation to simulation and a model that describes the relations between the annotated features of verbal and non-verbal conversational behavior. As an example of social perception research in the VMR, we describe an experiment to assess human observers' accuracy for head orientation. [PUBLICATION ABSTRACT]
Much working time is spent in meetings and, as a consequence, meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of meeting rooms, where various modalities such as speech, gaze, distance, gestures and facial expressions can be controlled. This allows VMRs to be used to improve remote meeting participation, to visualize multimedia data and as an instrument for research into social interaction in meetings. This paper describes how these three uses can be realized in a VMR. We describe the process from observation through annotation to simulation and a model that describes the relations between the annotated features of verbal and non-verbal conversational behavior. As an example of social perception research in the VMR, we describe an experiment to assess human observers' accuracy for head orientation.
Author Poppe, Ronald
op den Akker, Rieks
Nijholt, Anton
Heylen, Dirk
Reidsma, Dennis
Rienks, Rutger
Zwiers, Job
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CitedBy_id crossref_primary_10_1145_1658349_1658351
crossref_primary_10_1177_1096348015584437
crossref_primary_10_1068_p5753
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Cites_doi 10.1007/s00146-007-0135-0
10.2307/1419779
10.1007/978-1-4471-0277-9_9
10.1007/978-3-540-30568-2_3
10.1162/105474602317343668
10.1068/p5753
10.2307/3033565
10.1007/978-94-011-0349-7_11
10.1145/280765.280843
10.1162/1054746041944803
10.1162/089892901753165854
10.1016/S0042-6989(99)00195-9
10.1007/11550617_19
10.1162/105474601753272844
10.1007/11677482_3
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SubjectTerms Artificial intelligence
Computer science
Mathematical models
Meetings
Multidisciplinary research
Multimedia
Multimedia computer applications
Perception
Simulation
Social aspects
Social interaction
Three dimensional
Virtual reality
Title Virtual meeting rooms: from observation to simulation
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