Folding by Skinning

ABSTRACT We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method allows users to specify a two‐dimensional crease pattern along with the desired folding angles for each crease. Based on this input, the system co...

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Published inComputer animation and virtual worlds Vol. 36; no. 3
Main Authors Ma, Chunyang, Zhu, Lifeng
Format Journal Article
LanguageEnglish
Published Hoboken, USA John Wiley & Sons, Inc 01.05.2025
Wiley Subscription Services, Inc
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Abstract ABSTRACT We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method allows users to specify a two‐dimensional crease pattern along with the desired folding angles for each crease. Based on this input, the system computes the final three‐dimensional shape of the fold. Rather than employing costly physics‐based simulations, we explore the skinning method, noted for its effectiveness in handling the geometry of the folded shape. We recommend extracting the skinning weights directly from the user‐defined crease patterns. By combining the obtained skinning weights with the user‐input folding angles, the initial shape undergoes dual quaternion skinning to produce the folding result. Users can further optimize the shape using post‐processing and targeted filtering of weights to generate more realistic results. Our experimental results demonstrate that “Folding by Skinning” yields high‐quality outcomes and offers relatively fast computation, making it an effective tool for computer‐aided design, animation, and fabrication applications. Illustration of the proposed “Folding by Skinning” method, where a 2D crease pattern is folded into a 3D shape by applying skeleton‐based transformations with specified angles. The figure shows the initial skeleton setup, and presents the resulting folded shape.
AbstractList ABSTRACT We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method allows users to specify a two‐dimensional crease pattern along with the desired folding angles for each crease. Based on this input, the system computes the final three‐dimensional shape of the fold. Rather than employing costly physics‐based simulations, we explore the skinning method, noted for its effectiveness in handling the geometry of the folded shape. We recommend extracting the skinning weights directly from the user‐defined crease patterns. By combining the obtained skinning weights with the user‐input folding angles, the initial shape undergoes dual quaternion skinning to produce the folding result. Users can further optimize the shape using post‐processing and targeted filtering of weights to generate more realistic results. Our experimental results demonstrate that “Folding by Skinning” yields high‐quality outcomes and offers relatively fast computation, making it an effective tool for computer‐aided design, animation, and fabrication applications. Illustration of the proposed “Folding by Skinning” method, where a 2D crease pattern is folded into a 3D shape by applying skeleton‐based transformations with specified angles. The figure shows the initial skeleton setup, and presents the resulting folded shape.
We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method allows users to specify a two‐dimensional crease pattern along with the desired folding angles for each crease. Based on this input, the system computes the final three‐dimensional shape of the fold. Rather than employing costly physics‐based simulations, we explore the skinning method, noted for its effectiveness in handling the geometry of the folded shape. We recommend extracting the skinning weights directly from the user‐defined crease patterns. By combining the obtained skinning weights with the user‐input folding angles, the initial shape undergoes dual quaternion skinning to produce the folding result. Users can further optimize the shape using post‐processing and targeted filtering of weights to generate more realistic results. Our experimental results demonstrate that “Folding by Skinning” yields high‐quality outcomes and offers relatively fast computation, making it an effective tool for computer‐aided design, animation, and fabrication applications.
Author Zhu, Lifeng
Ma, Chunyang
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  doi: 10.1145/3306346.3323045
– ident: e_1_2_9_8_1
  doi: 10.1007/s11548-017-1545-1
– ident: e_1_2_9_15_1
  doi: 10.1109/LRA.2021.3068707
– start-page: 1
  volume-title: Proceedings of the International Conference on Geometry and Graphics
  year: 2008
  ident: e_1_2_9_9_1
– start-page: 62
  volume-title: Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
  year: 2003
  ident: e_1_2_9_42_1
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Snippet ABSTRACT We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method...
We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method allows users...
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wiley
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SubjectTerms Animation
developability
dual quaternion skinning
Effectiveness
Folding
paper folding
shape modeling
Title Folding by Skinning
URI https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fcav.70055
https://www.proquest.com/docview/3228987826
Volume 36
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