Folding by Skinning
ABSTRACT We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method allows users to specify a two‐dimensional crease pattern along with the desired folding angles for each crease. Based on this input, the system co...
Saved in:
Published in | Computer animation and virtual worlds Vol. 36; no. 3 |
---|---|
Main Authors | , |
Format | Journal Article |
Language | English |
Published |
Hoboken, USA
John Wiley & Sons, Inc
01.05.2025
Wiley Subscription Services, Inc |
Subjects | |
Online Access | Get full text |
Cover
Loading…
Abstract | ABSTRACT
We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method allows users to specify a two‐dimensional crease pattern along with the desired folding angles for each crease. Based on this input, the system computes the final three‐dimensional shape of the fold. Rather than employing costly physics‐based simulations, we explore the skinning method, noted for its effectiveness in handling the geometry of the folded shape. We recommend extracting the skinning weights directly from the user‐defined crease patterns. By combining the obtained skinning weights with the user‐input folding angles, the initial shape undergoes dual quaternion skinning to produce the folding result. Users can further optimize the shape using post‐processing and targeted filtering of weights to generate more realistic results. Our experimental results demonstrate that “Folding by Skinning” yields high‐quality outcomes and offers relatively fast computation, making it an effective tool for computer‐aided design, animation, and fabrication applications.
Illustration of the proposed “Folding by Skinning” method, where a 2D crease pattern is folded into a 3D shape by applying skeleton‐based transformations with specified angles. The figure shows the initial skeleton setup, and presents the resulting folded shape. |
---|---|
AbstractList | ABSTRACT
We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method allows users to specify a two‐dimensional crease pattern along with the desired folding angles for each crease. Based on this input, the system computes the final three‐dimensional shape of the fold. Rather than employing costly physics‐based simulations, we explore the skinning method, noted for its effectiveness in handling the geometry of the folded shape. We recommend extracting the skinning weights directly from the user‐defined crease patterns. By combining the obtained skinning weights with the user‐input folding angles, the initial shape undergoes dual quaternion skinning to produce the folding result. Users can further optimize the shape using post‐processing and targeted filtering of weights to generate more realistic results. Our experimental results demonstrate that “Folding by Skinning” yields high‐quality outcomes and offers relatively fast computation, making it an effective tool for computer‐aided design, animation, and fabrication applications.
Illustration of the proposed “Folding by Skinning” method, where a 2D crease pattern is folded into a 3D shape by applying skeleton‐based transformations with specified angles. The figure shows the initial skeleton setup, and presents the resulting folded shape. We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method allows users to specify a two‐dimensional crease pattern along with the desired folding angles for each crease. Based on this input, the system computes the final three‐dimensional shape of the fold. Rather than employing costly physics‐based simulations, we explore the skinning method, noted for its effectiveness in handling the geometry of the folded shape. We recommend extracting the skinning weights directly from the user‐defined crease patterns. By combining the obtained skinning weights with the user‐input folding angles, the initial shape undergoes dual quaternion skinning to produce the folding result. Users can further optimize the shape using post‐processing and targeted filtering of weights to generate more realistic results. Our experimental results demonstrate that “Folding by Skinning” yields high‐quality outcomes and offers relatively fast computation, making it an effective tool for computer‐aided design, animation, and fabrication applications. |
Author | Zhu, Lifeng Ma, Chunyang |
Author_xml | – sequence: 1 givenname: Chunyang orcidid: 0009-0005-7398-8704 surname: Ma fullname: Ma, Chunyang organization: Southeast University – sequence: 2 givenname: Lifeng surname: Zhu fullname: Zhu, Lifeng email: lfzhulf@gmail.com organization: National Key Laboratory of Intelligent Parallel Technology |
BookMark | eNp1jz1PwzAQhi1UJNrCgPgDlZgY0p7txLHHKqKAVImBD7FZ8RdKCU6xKSj_HkNQtw6ne4fnvdMzQSPfeYvQOYY5BiALXX_NS4CiOEJjXOQsy0n5Mtpnhk_QJMZNQhnBMEYXq641jX-dqX728NZ4n_IpOnZ1G-3Z_56ip9X1Y3Wbre9v7qrlOtM050VGrHBagHPaqdKkYVyVwnCeM3CmtpyBpUCVtZorAZAz7ZygWFMDygpDp-hyuLsN3cfOxk-56XbBp5eSEsIFLzlhiboaKB26GIN1chua9zr0EoP8dZbJWf45J3YxsN9Na_vDoKyWz0PjBxseWGw |
Cites_doi | 10.1145/2516971.2516977 10.1145/1073204.1073206 10.1016/j.cad.2016.05.010 10.1145/3197517.3201347 10.1016/j.ijmecsci.2018.07.036 10.1115/1.4045955 10.1145/3197517.3201310 10.1111/j.1467-8659.2009.01602.x 10.1115/1.4042791 10.1145/1276377.1276467 10.1145/1053427.1053429 10.1145/1399504.1360665 10.1145/3186565 10.1145/3450626.3459757 10.1145/1073204.1073216 10.1115/1.4055031 10.1111/cgf.14374 10.1145/2485895.2485919 10.1145/3306346.3323011 10.1145/3596711.3596796 10.1145/2832906 10.1115/1.4032973 10.1145/3528223.3530117 10.1145/1015706.1015711 10.1145/1230100.1230107 10.1111/cgf.12224 10.1007/s13319-018-0160-4 10.1126/science.aap7753 10.1073/pnas.1620612114 10.1145/3306346.3323045 10.1007/s11548-017-1545-1 10.1109/LRA.2021.3068707 |
ContentType | Journal Article |
Copyright | 2025 John Wiley & Sons Ltd. 2025 John Wiley & Sons, Ltd. |
Copyright_xml | – notice: 2025 John Wiley & Sons Ltd. – notice: 2025 John Wiley & Sons, Ltd. |
DBID | AAYXX CITATION 7SC 8FD JQ2 L7M L~C L~D |
DOI | 10.1002/cav.70055 |
DatabaseName | CrossRef Computer and Information Systems Abstracts Technology Research Database ProQuest Computer Science Collection Advanced Technologies Database with Aerospace Computer and Information Systems Abstracts Academic Computer and Information Systems Abstracts Professional |
DatabaseTitle | CrossRef Computer and Information Systems Abstracts Technology Research Database Computer and Information Systems Abstracts – Academic Advanced Technologies Database with Aerospace ProQuest Computer Science Collection Computer and Information Systems Abstracts Professional |
DatabaseTitleList | CrossRef Computer and Information Systems Abstracts |
DeliveryMethod | fulltext_linktorsrc |
Discipline | Visual Arts |
EISSN | 1546-427X |
EndPage | n/a |
ExternalDocumentID | 10_1002_cav_70055 CAV70055 |
Genre | researchArticle |
GrantInformation_xml | – fundername: Natural Science Foundation of Jiangsu Province Major funderid: BK20232008 – fundername: NSFC funderid: 62133009; 92148205 – fundername: Fundamental Research Funds for the Central Universities – fundername: Jiangsu Key Research and Development Plan funderid: BE2023023‐4 – fundername: Joint Fund Project funderid: 8091B042206 |
GroupedDBID | .3N .4S .DC .GA .Y3 05W 0R~ 10A 1L6 1OC 29F 31~ 33P 3SF 3WU 4.4 50Y 50Z 51W 51X 52M 52N 52O 52P 52S 52T 52U 52W 52X 5GY 5VS 66C 6J9 702 7PT 8-0 8-1 8-3 8-4 8-5 930 A03 AAESR AAEVG AAHHS AAHQN AAMNL AANHP AANLZ AAONW AASGY AAXRX AAYCA AAZKR ABCQN ABCUV ABEML ABIJN ABPVW ACAHQ ACBWZ ACCFJ ACCZN ACGFS ACPOU ACRPL ACSCC ACXBN ACXQS ACYXJ ADBBV ADEOM ADIZJ ADKYN ADMGS ADMLS ADNMO ADOZA ADXAS ADZMN ADZOD AEEZP AEIGN AEIMD AENEX AEQDE AEUYR AFBPY AFFPM AFGKR AFWVQ AFZJQ AGHNM AGQPQ AGYGG AHBTC AITYG AIURR AIWBW AJBDE AJXKR ALMA_UNASSIGNED_HOLDINGS ALUQN ALVPJ AMBMR AMYDB ARCSS ASPBG ATUGU AUFTA AVWKF AZBYB AZFZN AZVAB BAFTC BDRZF BFHJK BHBCM BMNLL BROTX BRXPI BY8 CS3 D-E D-F DCZOG DPXWK DR2 DRFUL DRSTM DU5 EBS EDO EJD F00 F01 F04 F5P FEDTE G-S G.N GNP GODZA HF~ HGLYW HHY HVGLF HZ~ I-F ITG ITH IX1 J0M JPC KQQ LATKE LAW LC2 LC3 LEEKS LH4 LITHE LOXES LP6 LP7 LUTES LW6 LYRES MEWTI MK4 MRFUL MRSTM MSFUL MSSTM MXFUL MXSTM N9A NF~ O66 O9- OIG P2W P4D PQQKQ Q.N Q11 QB0 QRW R.K ROL RX1 RYL SUPJJ TN5 TUS UB1 V2E V8K W8V W99 WBKPD WIH WIK WQJ WXSBR WYISQ WZISG XG1 XV2 ~IA ~WT 1OB AAMMB AAYXX AEFGJ AGXDD AIDQK AIDYY CITATION 7SC 8FD JQ2 L7M L~C L~D |
ID | FETCH-LOGICAL-c3485-2e9fc90ffcfb7dfb768b79d88460fdae860e303beec8b90046cff931c3d0be9d3 |
IEDL.DBID | DR2 |
ISSN | 1546-4261 |
IngestDate | Sat Aug 23 13:21:52 EDT 2025 Thu Aug 14 00:05:15 EDT 2025 Wed Jun 25 09:40:24 EDT 2025 |
IsDoiOpenAccess | false |
IsOpenAccess | true |
IsPeerReviewed | true |
IsScholarly | true |
Issue | 3 |
Language | English |
LinkModel | DirectLink |
MergedId | FETCHMERGED-LOGICAL-c3485-2e9fc90ffcfb7dfb768b79d88460fdae860e303beec8b90046cff931c3d0be9d3 |
Notes | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
ORCID | 0009-0005-7398-8704 |
OpenAccessLink | https://onlinelibrary.wiley.com/doi/pdfdirect/10.1002/cav.70055 |
PQID | 3228987826 |
PQPubID | 2034909 |
PageCount | 13 |
ParticipantIDs | proquest_journals_3228987826 crossref_primary_10_1002_cav_70055 wiley_primary_10_1002_cav_70055_CAV70055 |
PublicationCentury | 2000 |
PublicationDate | May/June 2025 2025-05-00 20250501 |
PublicationDateYYYYMMDD | 2025-05-01 |
PublicationDate_xml | – month: 05 year: 2025 text: May/June 2025 |
PublicationDecade | 2020 |
PublicationPlace | Hoboken, USA |
PublicationPlace_xml | – name: Hoboken, USA – name: Chichester |
PublicationTitle | Computer animation and virtual worlds |
PublicationYear | 2025 |
Publisher | John Wiley & Sons, Inc Wiley Subscription Services, Inc |
Publisher_xml | – name: John Wiley & Sons, Inc – name: Wiley Subscription Services, Inc |
References | 2021; 6 2018; 146 2004; 23 2008 2019; 38 2007 2022; 41 2005 2020; 12 2023; 2 2003 2019; 141 2017; 114 2008; 2008 2016; 35 2016; 78 2005; 24 2018; 7 2018; 9 2018; 359 2013; 32 2010; 29 2017; 12 2019 2018 2016 2022; 74 2015 2016; 138 2014 2013 2021; 40 2018; 37 2007; 26 e_1_2_9_30_1 e_1_2_9_31_1 Dufour L. (e_1_2_9_4_1) 2016 e_1_2_9_11_1 Li M. (e_1_2_9_21_1) 2018; 37 e_1_2_9_34_1 e_1_2_9_10_1 e_1_2_9_35_1 e_1_2_9_32_1 e_1_2_9_12_1 e_1_2_9_33_1 Grinspun E. (e_1_2_9_42_1) 2003 e_1_2_9_15_1 e_1_2_9_38_1 e_1_2_9_14_1 e_1_2_9_39_1 e_1_2_9_17_1 e_1_2_9_36_1 e_1_2_9_16_1 e_1_2_9_37_1 e_1_2_9_19_1 e_1_2_9_18_1 Ghassaei A. (e_1_2_9_13_1) 2018; 7 e_1_2_9_20_1 e_1_2_9_40_1 e_1_2_9_22_1 e_1_2_9_24_1 e_1_2_9_43_1 e_1_2_9_23_1 Jacobson A. (e_1_2_9_41_1) 2013 e_1_2_9_8_1 e_1_2_9_7_1 e_1_2_9_6_1 e_1_2_9_5_1 e_1_2_9_2_1 Mitani J. (e_1_2_9_9_1) 2008 e_1_2_9_26_1 e_1_2_9_25_1 e_1_2_9_28_1 e_1_2_9_27_1 e_1_2_9_29_1 Miyashita S. (e_1_2_9_3_1) 2015 |
References_xml | – volume: 2 start-page: 811 year: 2023 end-page: 818 – volume: 23 start-page: 259 issue: 3 year: 2004 end-page: 263 article-title: Making Papercraft Toys From Meshes Using Strip‐Based Approximate Unfolding publication-title: ACM Transactions on Graphics – start-page: 173 year: 2013 end-page: 180 – volume: 24 start-page: 399 issue: 3 year: 2005 end-page: 407 article-title: Skinning Mesh Animations publication-title: ACM Transactions on Graphics – start-page: 39 year: 2007 end-page: 46 – volume: 32 start-page: 1 issue: 5 year: 2013 end-page: 11 article-title: Geodesics in Heat: A New Approach to Computing Distance Based on Heat Flow publication-title: ACM Transactions on Graphics – volume: 38 start-page: 1 issue: 4 year: 2019 end-page: 15 article-title: TriWild: Robust Triangulation With Curve Constraints publication-title: ACM Transactions on Graphics – start-page: 1576 year: 2016 end-page: 1581 – volume: 40 start-page: 289 year: 2021 end-page: 300 article-title: Developable Approximation via Gauss Image Thinning publication-title: Computer Graphics Forum – start-page: 1490 year: 2015 end-page: 1496 – volume: 32 start-page: 167 year: 2013 end-page: 176 – start-page: 1 year: 2008 end-page: 7 – volume: 74 issue: 3 year: 2022 article-title: A Review on Origami Simulations: From Kinematics, to Mechanics, Toward Multiphysics publication-title: Applied Mechanics Reviews – volume: 37 start-page: 1 issue: 4 year: 2018 end-page: 13 article-title: Shape Representation by Zippables publication-title: ACM Transactions on Graphics – volume: 37 start-page: 1 issue: 4 year: 2018 end-page: 13 article-title: Foldsketch: Enriching Garments With Physically Reproducible Folds publication-title: ACM Transactions on Graphics – volume: 40 start-page: 1 issue: 4 year: 2021 end-page: 13 article-title: Guaranteed Globally Injective 3D Deformation Processing publication-title: ACM Transactions on Graphics – year: 2018 – year: 2014 – volume: 41 start-page: 1 issue: 4 year: 2022 end-page: 13 article-title: Developability‐Driven Piecewise Approximations for Triangular Meshes publication-title: ACM Transactions on Graphics – volume: 12 issue: 2 year: 2020 article-title: A Bar and Hinge Model for Simulating Bistability in Origami Structures With Compliant Creases publication-title: Journal of Mechanisms and Robotics – volume: 2008 start-page: 1 year: 2008 end-page: 5 – start-page: 9 year: 2005 end-page: 16 – volume: 38 start-page: 1 issue: 4 year: 2019 end-page: 12 article-title: Neuroskinning: Automatic Skin Binding for Production Characters With Deep Graph Networks publication-title: ACM Transactions on Graphics – volume: 9 start-page: 1 year: 2018 end-page: 8 article-title: High Performance Automatic Character Skinning Based on Projection Distance publication-title: 3D Research – volume: 12 start-page: 2023 year: 2017 end-page: 2032 article-title: Fabricating Biomedical Origami: A State‐Of‐The‐Art Review publication-title: International Journal of Computer Assisted Radiology and Surgery – volume: 35 start-page: 1 issue: 2 year: 2016 end-page: 12 article-title: Interactive Design of Developable Surfaces publication-title: ACM Transactions on Graphics – start-page: 62 year: 2003 end-page: 67 – volume: 146 start-page: 234 year: 2018 end-page: 248 article-title: A Folding Analysis Method for Origami Based on the Frame With Kinematic Indeterminacy publication-title: International Journal of Mechanical Sciences – volume: 141 issue: 9 year: 2019 article-title: An Integrated Geometric‐Graph‐Theoretic Approach to Representing Origami Structures and Their Corresponding Truss Frameworks publication-title: Journal of Mechanical Design – volume: 138 issue: 5 year: 2016 article-title: An Approach to Designing Origami‐Adapted Aerospace Mechanisms publication-title: Journal of Mechanical Design – volume: 7 start-page: 1151 year: 2018 end-page: 1166 article-title: Fast, Interactive Origami Simulation Using GPU Computation publication-title: Origami – volume: 6 start-page: 4923 issue: 3 year: 2021 end-page: 4930 article-title: Multiphysics Simulation of Magnetically Actuated Robotic Origami Worms publication-title: IEEE Robotics and Automation Letters – volume: 26 start-page: 72 issue: 3 year: 2007 end-page: es article-title: Automatic Rigging and Animation of 3d Characters publication-title: ACM Transactions on Graphics – year: 2008 – volume: 359 start-page: 1386 issue: 6382 year: 2018 end-page: 1391 article-title: Bioinspired Spring Origami publication-title: Science – volume: 78 start-page: 93 year: 2016 end-page: 106 article-title: Modeling and Analysis of Origami Structures With Smooth Folds publication-title: Computer‐Aided Design – volume: 24 start-page: 471 issue: 3 year: 2005 end-page: 478 article-title: Meshless Deformations Based on Shape Matching publication-title: ACM Transactions on Graphics – volume: 114 start-page: 5624 issue: 22 year: 2017 end-page: 5628 article-title: Investigation of Hindwing Folding in Ladybird Beetles by Artificial Elytron Transplantation and Microcomputed Tomography publication-title: National Academy of Sciences of the United States of America – volume: 37 start-page: 1 issue: 5 year: 2018 end-page: 14 article-title: Spline Interface for Intuitive Skinning Weight Editing publication-title: ACM Transactions on Graphics – year: 2019 – volume: 29 start-page: 327 year: 2010 end-page: 336 article-title: Fast and Efficient Skinning of Animated Meshes publication-title: Computer Graphics Forum – year: 2013 – ident: e_1_2_9_40_1 doi: 10.1145/2516971.2516977 – start-page: 1490 volume-title: Proceedings of the 2015 IEEE International Conference on Robotics and Automation (ICRA) year: 2015 ident: e_1_2_9_3_1 – ident: e_1_2_9_36_1 doi: 10.1145/1073204.1073206 – start-page: 1576 volume-title: Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) year: 2016 ident: e_1_2_9_4_1 – ident: e_1_2_9_11_1 doi: 10.1016/j.cad.2016.05.010 – ident: e_1_2_9_25_1 doi: 10.1145/3197517.3201347 – ident: e_1_2_9_12_1 doi: 10.1016/j.ijmecsci.2018.07.036 – ident: e_1_2_9_14_1 doi: 10.1115/1.4045955 – volume: 37 start-page: 1 issue: 4 year: 2018 ident: e_1_2_9_21_1 article-title: Foldsketch: Enriching Garments With Physically Reproducible Folds publication-title: ACM Transactions on Graphics doi: 10.1145/3197517.3201310 – ident: e_1_2_9_37_1 doi: 10.1111/j.1467-8659.2009.01602.x – ident: e_1_2_9_10_1 doi: 10.1115/1.4042791 – ident: e_1_2_9_31_1 doi: 10.1145/1276377.1276467 – ident: e_1_2_9_30_1 doi: 10.1145/1053427.1053429 – ident: e_1_2_9_28_1 doi: 10.1145/1399504.1360665 – ident: e_1_2_9_43_1 – ident: e_1_2_9_39_1 – ident: e_1_2_9_16_1 – ident: e_1_2_9_33_1 doi: 10.1145/3186565 – ident: e_1_2_9_22_1 doi: 10.1145/3450626.3459757 – ident: e_1_2_9_18_1 doi: 10.1145/1073204.1073216 – ident: e_1_2_9_19_1 doi: 10.1115/1.4055031 – ident: e_1_2_9_26_1 doi: 10.1111/cgf.14374 – ident: e_1_2_9_32_1 doi: 10.1145/2485895.2485919 – ident: e_1_2_9_38_1 doi: 10.1145/3306346.3323011 – ident: e_1_2_9_2_1 – ident: e_1_2_9_29_1 doi: 10.1145/3596711.3596796 – volume: 7 start-page: 1151 year: 2018 ident: e_1_2_9_13_1 article-title: Fast, Interactive Origami Simulation Using GPU Computation publication-title: Origami – ident: e_1_2_9_24_1 doi: 10.1145/2832906 – ident: e_1_2_9_7_1 doi: 10.1115/1.4032973 – ident: e_1_2_9_27_1 doi: 10.1145/3528223.3530117 – ident: e_1_2_9_23_1 doi: 10.1145/1015706.1015711 – ident: e_1_2_9_17_1 doi: 10.1145/1230100.1230107 – ident: e_1_2_9_20_1 doi: 10.1111/cgf.12224 – ident: e_1_2_9_34_1 doi: 10.1007/s13319-018-0160-4 – ident: e_1_2_9_5_1 doi: 10.1126/science.aap7753 – ident: e_1_2_9_6_1 doi: 10.1073/pnas.1620612114 – volume-title: Libigl: A Simple C++ Geometry Processing Library year: 2013 ident: e_1_2_9_41_1 – ident: e_1_2_9_35_1 doi: 10.1145/3306346.3323045 – ident: e_1_2_9_8_1 doi: 10.1007/s11548-017-1545-1 – ident: e_1_2_9_15_1 doi: 10.1109/LRA.2021.3068707 – start-page: 1 volume-title: Proceedings of the International Conference on Geometry and Graphics year: 2008 ident: e_1_2_9_9_1 – start-page: 62 volume-title: Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation year: 2003 ident: e_1_2_9_42_1 |
SSID | ssj0026210 |
Score | 2.3715138 |
Snippet | ABSTRACT
We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method... We propose a novel method, entitled “Folding by Skinning”, which creatively integrates skinning techniques with folding simulations. This method allows users... |
SourceID | proquest crossref wiley |
SourceType | Aggregation Database Index Database Publisher |
SubjectTerms | Animation developability dual quaternion skinning Effectiveness Folding paper folding shape modeling |
Title | Folding by Skinning |
URI | https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fcav.70055 https://www.proquest.com/docview/3228987826 |
Volume | 36 |
hasFullText | 1 |
inHoldings | 1 |
isFullTextHit | |
isPrint | |
link | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV3dS8MwED_GnvTBj6k4nVLEB1-6dWnaJfg0hmMI-iBu7EEIzReIMMVugv71XpJ1U0EQH9qG0rS9I3f3S3r9HcC5TJRNWcFiqroUdxr9oLUa7YpSojlHjODWIW9u89GYXk-zaQ0uq39hAj_EasHNWYb3187AC1l21qShqnhr9xyFFPpfl6vlANHdijqK5CQwEWQ0j900oWIVSkhn1fN7LFoDzK8w1ceZ4TY8VG8Y0kue2ou5bKuPH-SN_xRhB7aW-DPqhwGzCzUza8Dm5LFchLPlHjSG4YtUJN8jX5sL2_swHl7dD0bxsnZCrFLKspgYbhVPrFVW9jRuOZM9rhnCjcTqwrA8MRi9pDGKSe5mycpannZVqhNpuE4PoD57nplDiLC3ZjLlVBWSZiqReFBaW8YxsOEDmnBWaVG8BIoMEciQiUAJhZewCa1Kv2JpJaVAZ8I4Q4ySN-HCK-r3G4hBf-IbR3-_9Bg2iCvX6_MTW1Cfvy7MCWKIuTz1g-UTCsvBVQ |
linkProvider | Wiley-Blackwell |
linkToHtml | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV1LS8NAEB5qPagHH1WxWjWIBy-pabJJd8FLKZaqbQ_Sll4kZF8gQhXbCvrrnd1tWhUE8ZBkCdkkM-zMfLPZfANwzgOhI5pRn4gawZ1EP6i1RLsiJJSMIUYw85DdXtIekNtRPCrAVf4vjOOHWEy4Gcuw_toYuJmQvlyyhorsrVo3HFIrsGoqetuE6n5BHhUmoeMiiEnim0Qh5xUKwstF1-_RaAkxvwJVG2laW_CQv6NbYPJUnU15VXz8oG_8rxDbsDmHoF7DjZkdKKhxCTaGj5OZOzvZhVLLfZTy-Ltny3Nhew8Gret-s-3Pyyf4IiI09kPFtGCB1kLzusQtobzOJEXEEWiZKZoECgMYV0pQzkyiLLRmUU1EMuCKyWgfiuPnsToAD3tLyiNGRMZJLAKOByGlpgxjGz6gDGe5GtMXx5KROj7kMEUJUythGSq5gtO5oUxS9CeUUYQpSRkurKZ-v0HabAxt4_Dvl57CWrvf7aSdm97dEayHpnqvXa5YgeL0daaOEVJM-YkdOZ80MMVw |
linkToPdf | http://utb.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV1bS8MwFD7MCaIPXqbidGoRH3zplrVpl-DT2CzzNkTc2IMQmhuIMIfbBP31Jum6qSCID21Dadqew7l8SdPvAJxyJHRIUuJjUcdmJ00c1Foav8I4kJQajGDnIW-7caeHrwbRoADn-b8wGT_EfMLNeoaL19bBR1LXFqShIn2rNiyF1BIs4xgRa9Lt-zl3VBAHGRVBhGPfjhNyWiEU1OZdvyejBcL8ilNdokk24DF_xWx9yXN1OuFV8fGDvfGfMmzC-gyAes3MYragoIYlWOs_jafZ2fE2lJLsk5TH3z1XnMu0d6CXXDy0Ov6seIIvQkwiP1BUC4q0Fpo3pNliwhtUEoM3kJapIjFSJn1xpQTh1A6ThdY0rItQIq6oDHehOHwZqj3wTG9JeEixSDmOBOLmIKTUhJrMZh5QhpNci2yUcWSwjA05YEZC5iQsQyXXL5u5yZiZaEIoMSAlLsOZU9TvN2CtZt819v9-6TGs3LUTdnPZvT6A1cCW7nVrFStQnLxO1aHBExN-5OzmEy0uxCg |
openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Folding+by+Skinning&rft.jtitle=Computer+animation+and+virtual+worlds&rft.au=Ma%2C+Chunyang&rft.au=Zhu%2C+Lifeng&rft.date=2025-05-01&rft.pub=John+Wiley+%26+Sons%2C+Inc&rft.issn=1546-4261&rft.eissn=1546-427X&rft.volume=36&rft.issue=3&rft.epage=n%2Fa&rft_id=info:doi/10.1002%2Fcav.70055&rft.externalDBID=10.1002%252Fcav.70055&rft.externalDocID=CAV70055 |
thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1546-4261&client=summon |
thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1546-4261&client=summon |
thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1546-4261&client=summon |